Barabba wrote:
Wait, I wanna hear this highwayman's story first, maybe society put him in this position.
I'm just saying that once we finish haunting this highwayman, we gotta go after those who pushed the criminal life onto him.
Obviously, the HIGHWAYMAN become a HIGHWAYMAN because he accumulated enough CRIME EXP POINTS to rank up! And
obviously he became a criminal in the first place by gathering enough CRIME FEATS as an EVERYMAN to prestige and switch classes!
As you already know all of this, you wonder why you even decided to dwell on it. Truly, it was an enormous waste of time.
Kamak wrote:
tug on his flowing scarf a bit as he goes. Maybe try to lead him to a particular car for proper spooking.
You quickly float/fly/ghost/whatever-it-is-poltergeists-do-when-they-move after the HIGHWAYMAN. His flowing scarf might be a week point! If you could grab it, you could slow him down, or perhaps even strangle him!
The HIGHWAYMAN leaps into the street, landing directly on the roof of a passing car. "Stand and deliver!" he bellows, as he plunges his rapier through the sunroof. As the car begins to slide out of control, he deftly reaches in to take any and all valuables and leaps to the next car to repeat the process. He must be gaining loads of CRIME EXP POINTS at this rate! You'll have to move quickly before he gets even more powerful!
You poltergeist the
shit out of his scarf, causing him to lose his balance mid-jump and fall into the road. He lands flat on his face, which counts as a MINOR GHOSTLY VENGEANCE, granting you a significant amount of exp! Not enough to level up again, but hey, more exp is always nice.
Manadnock wrote:
move traffic cones to stop cars from reaching him, starving the highwayman of his preferred prey
Thinking quickly, you poltergeist-up some convenient nearby traffic clones, and block off the entire street! The nearby cars all skid to a halt, just as you planned. It
would have been a
very good plan, if it didn't mean all nearby cars were now stationary, ready to be pillaged by the HIGHWAYMAN.
Before you even have time to react, the HIGHWAYMAN, no longer hampered by their speed, pillages all nearby cars in the blink of an eye! He begins to glow, and LEVELS UP. He is now a Level 3 Criminal - "Lowlife Thug". Armed with a BLACKJACK in one hand and a LEAD PIPE in the other, a LOWLIFE THUG has some similarities to a MUGGER. However, they are much larger, much tougher, and can take extraordinary amounts of punishment whilst also giving any nearby foes the beating of a lifetime.
His recent robbing victims, all EVERYMANs and CAREERGUYs with the occasional level 3 citizen - "BUSINESSMAN", begin to step out of their vehicles. Had their assailant still been a HIGHWAYMAN, they could have taken him down with no issue, but a LOWLIFE THUG is a challenge for even a mob of their size.
As you would expect, a KERFUFFLE begins to break out. Unfortunately for you, the LOWLIFE THUG is holding his own, having already taken down several EVERYMANs and even a CAREERGUY. You'd best act fast if you want to end his crime spree!