Guyperson wrote:
And increasing the chances of shiny does NOT ruin the experience. Never catching one ever ruins the experience. 1/1300 if breeding with Masuda Method is not okay, and especially neither is 1/8000 if just playing normally. Heck, even when you do get a shiny it's likely to be a pokemon you'll never use, like graveller (which I got a shiny of this gen). And yet despite that I'll never use it, I struggled to keep it alive from the horde that was spamming magnitude, to catch it without running out of balls, this curveball out of nowhere that gave me even the slightest bit of happiness. And you know what's going to happen the next time I see a shiny graveller? I'm not gonna say "great job gamefreak ANOTHER shiny I'll never use", I'm gonna do all I can to catch it, too.
Never encountering an intentionally rare and superfluous feature ruins the game?
DoNotDelete wrote:
I wouldn't put any stock in people's claims about tipping = shinies, that's just a rumour without any substance to back it up - and to me it sounds way too much like: "Tapping the A button furiously makes a Pokeball more likely to catch a Pokemon!"
To evolve Inkay you have to hold the 3DS upsidedown as it levels up, my dad who works at nintendo told me.
Though I think tipping probably just boosts your fashion level which effects a lot of things (For example the guy who sells you kanto starter megastones lowers his price based on your fashion level) Maybe the shiny rate is effected by this too who knows.