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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 12:49 pm 
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mistyqee wrote:
Also;

Image

.. I'm sorry.


This top everything I've ever seen in my life.

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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 4:38 pm 
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25% dragon, Katie.

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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 6:09 pm 
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Waaaaaait....I'm beautiful? And here I thought I was a handsome, maddening man people wanted to kill right off the bat...or was that hug, I cant tell

Hi, new to the forum, bought a shirt at AKon and decided, to hell, I may as well get my booty in here.

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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 7:13 pm 
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Yeah yeah Renewal is good and all but I MUST say that:

Galeforce > Renewal hands down.

Galeforce makes you have an extra turn when you defeat an enemy.

Also, not really being an asshole but none of these chnages works for lunatic, but go ahead if you are Hard-Normal


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 7:27 pm 
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Location: THE GLORIOUS PLANET OF SPUF
Barabba wrote:
mistyqee wrote:
Also;

Image

.. I'm sorry.

I actually think it's more creepy if you interpret what Chrom says differently.


oh thank god I wasn't the only person who thought that


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 7:51 pm 
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I have a bone to pick with the whole "Galeforcee OP" thing.

Galeforce is only useful in singleplayer. Both Streetpass and Dual-Tag don't have benefit for Galeforce since most people actually participating in StreetPass probably have permadeath on and will reset if Galeforce procs and Dual-Tag doesn't even have maps.

I get that it's spectacular when your optimizing for singleplayer, but I don't think it's as valuable as people make it out to be. Realistically, it doesn't actually make you any better in the actual combat scenario. Other skills that actually effect the combat outcome are much more useful when the game is difficult. It's great for stomping easy levels, but those are a stomp anyways. Maybe paired with Lifetaker or Sol I can see it being useful in a though level, but you're still relying on a kill which is not nearly as reliable against tougher enemies.


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 7:53 pm 
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(Unlurk)

Image
Image
My pitifully tiny monitor did not allow for that to be in a single screenshot

Also:
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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 8:38 pm 
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As Turboblazer said, I don't feel Galeforce is nearly as useful as it's made out to be. It feels useful, yea, but it doesn't do anything to combat calculations, it doesn't assist other units, and it takes a long time to get. Sure, it's useful to pick off Counter units, but in most cases I'd rather go for something like Lifetaker, Vantage, Lucky Seven or Quick Burn, which helps the unit in combat, and in most cases can be gotten faster.


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 8:54 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Give everyone assassination and watch the enemy drop like flies.

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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 10:12 pm 
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Astra is probably my favorite skill.

It's basically the ability to hit 2.5 times while only using 1 weapon durability.

Plus it looks cool.


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 10:52 pm 
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This is the point where I think no one reads my post right.

I explained it around difficulties, not for streetpass teams.

If i wanted an streetpass team I would have a lot of Miracle+Armstrift+Sol+Counter+Aegis. With a forged weapon.
Heck, even replacing miracle with Vengeance if possible.

But Galeforce wins as best singleplayer skill hands down

Also, lethality isn't really trolling since it is skill/4 so.


Last edited by RPGamerX on Tue Jun 04, 2013 10:53 pm, edited 1 time in total.

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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 10:53 pm 
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Shining Charizard wrote:
Astra is probably my favorite skill.

It's basically the ability to hit 2.5 times while only using 1 weapon durability.

Plus it looks cool.

I had Lon'qu marry Miriel and now Laurent has Astra. Hitting someone with magic 5 times with crits. It's so satisfying when it hits.


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 11:28 pm 
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Yeah, RPGamerX, I don't mean to pick on you or anything. Definitely good in singleplayer, though I question how it'd go on the last DLC map.

Streetpass would def. be everyone with assassination. One of them would have to proc and ruin the guys day.


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 Post subject: Re: Classy (Part 1)
PostPosted: Tue Jun 04, 2013 11:35 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
I believe the best street pass set was Pass (so you can't get boxed) Counter (because bow units need this) Lethality (because DMC) and bow and tomebreaker (no ranger fighting the counter units) on a group of bowknights (high skill, high move so no standing at the border of their movement, bow use, better at handling terrain than other non-flying mounted units). You can't run, can't hide, and if you aren't playing on casual the constant stream of lethalities and counters get's real annoying.

And the only ability that matters on Lunatic is the ability to not lose Fred until you power level a unit or two. Hard mode and under is easy mode just do whatever.

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 Post subject: Re: Classy (Part 1)
PostPosted: Wed Jun 05, 2013 2:01 am 
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*cough*
*cough*
...the jargon is so damn thick, I can barely see anything.

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