Joined: Thu Aug 26, 2010 8:27 am Posts: 1289 Location: Masticating in my bungalow
Hey, I'm not gonna say that Twilight Princess was a bad game; it was actually a really good game. I just think that there were better games in the series...like Spirit Tracks.
Joined: Sun Jun 06, 2010 2:04 pm Posts: 5051 Location: Gaur Plain
Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.
With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?
_________________ Character is what you are in the dark. 1461-6648-8346
Joined: Mon May 02, 2011 10:07 pm Posts: 10357 Location: disregard my location
Maybe the dungeons won't necessarily all use the 3D as dramatically as launching across floors.
Perhaps they'll do what they did in the original aLttP, namely have things like stairs that take you between levels even within the same floor, and the 3Dness keeps you aware of which layer you're on.
Otherwise, I'm sure they'll have ways to keep it fresh. Riding geysers/air vents, climbing ivy/vines, cannons, etc.
Joined: Thu Aug 26, 2010 8:27 am Posts: 1289 Location: Masticating in my bungalow
Omnithea wrote:
Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.
With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?
I dunno, those sound like cool ideas, but this may just be for tower dungeons like this. This dungeon has a great number of similarities to the Tower of Hera. Since this is a sequel to ALttP, it's very likely that it's another tower on top of Death Mountain or something.
By the way, I'm pretty sure the faces are called Bad Moles. They were in ALttP, they just didn't spring up like they do here.
Speaking of similarities to the Tower of Hera, I noticed that they're reusing the Light World dungeon theme. I like that theme, but I hope they're not using it for this dungeon in the final version of the game. It seems rather...unfitting. I mean, this is a dungeon that's in the sky. You look down, you can see clouds spinning below you. As cool as the new orchestrated version of that dungeon theme is, it just doesn't seem fitting for a dungeon like that, you know? Listen to what earlier sky dungeon themes sounded like:
See, those themes actually make you feel like you're in some sort of dungeon in the sky. The light world theme...just doesn't. I'm just worried that they're going to go the cheaper route and just use the same theme for all (or at least multiple) dungeons, like they did in the first three games and the DS games, rather than actually make music that's fitting for specific dungeons.
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Well, I got the gamecube version because I disliked the thing nintendo pulled with mirroring the Wii version to make Link right-handed. So I don't think I had the 'blurry' problem you're talking about.
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Joined: Sun Jun 06, 2010 2:04 pm Posts: 5051 Location: Gaur Plain
I had a lot of fun with the Wii version. Mostly using the Hawkeye and Bow. And while the novelty wears off after playing with better motion controls, it was a great way to increase immersion in my opinion.
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