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 Post subject: Re: The Legend of Zelda
PostPosted: Tue Apr 30, 2013 5:15 pm 
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Hey, I'm not gonna say that Twilight Princess was a bad game; it was actually a really good game. I just think that there were better games in the series...like Spirit Tracks.


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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 3:10 am 
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Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.

With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 7:40 am 
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Maybe the dungeons won't necessarily all use the 3D as dramatically as launching across floors.

Perhaps they'll do what they did in the original aLttP, namely have things like stairs that take you between levels even within the same floor, and the 3Dness keeps you aware of which layer you're on.

Otherwise, I'm sure they'll have ways to keep it fresh. Riding geysers/air vents, climbing ivy/vines, cannons, etc.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 11:51 am 
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Omnithea wrote:
Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.

With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?


I dunno, those sound like cool ideas, but this may just be for tower dungeons like this. This dungeon has a great number of similarities to the Tower of Hera. Since this is a sequel to ALttP, it's very likely that it's another tower on top of Death Mountain or something.

By the way, I'm pretty sure the faces are called Bad Moles. They were in ALttP, they just didn't spring up like they do here.

Speaking of similarities to the Tower of Hera, I noticed that they're reusing the Light World dungeon theme. I like that theme, but I hope they're not using it for this dungeon in the final version of the game. It seems rather...unfitting. I mean, this is a dungeon that's in the sky. You look down, you can see clouds spinning below you. As cool as the new orchestrated version of that dungeon theme is, it just doesn't seem fitting for a dungeon like that, you know? Listen to what earlier sky dungeon themes sounded like:

See, those themes actually make you feel like you're in some sort of dungeon in the sky. The light world theme...just doesn't.
I'm just worried that they're going to go the cheaper route and just use the same theme for all (or at least multiple) dungeons, like they did in the first three games and the DS games, rather than actually make music that's fitting for specific dungeons.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 1:02 pm 
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Don't even get me started on how awful the dungeon music was in Phantom Hourglass.

It was all the same tune, for every dungeon and calling it a song is overly generous. The same four noes, over and over again.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 3:57 pm 
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Phantom Hourglass definitely wasn't the best Zelda game ever made, but it was passable for a handheld, and had some interesting concepts.

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 Post subject: Re: better than Ocarina of Time too.
PostPosted: Wed May 01, 2013 3:58 pm 
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Operation Awesome wrote:
Sir Real wrote:
Because that would put Twilight Princess one step closer to being as good as any other Zelda game. We can't have that, now can we?


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TP is easily as good as the average Zelda game. Sure, it's no Wind Waker, but it's leagues better than say, Zelda 2 or Phantom Hourglass.

of course it's gonna look good if you compare it to terrible games

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 3:59 pm 
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Minish cap is one of my favorites.
It even has the most epic item of all.
The flippity doo rod of amazingness.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 4:01 pm 
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But Katie proved that it's the single dumbest thing she's ever seen.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 4:05 pm 
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You just can't understand it's true potential it'll flip you inside out if you don't check yo'self.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 5:42 pm 
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Minish Cap and Twilight Princess are my favorite Zelda games.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 5:59 pm 
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Twlight Princess just felt like OoT 2 to me.

also the fucking shit that a lot of early wii games had where everything is all fucking blurry and gives you a headache

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 6:09 pm 
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Well, I got the gamecube version because I disliked the thing nintendo pulled with mirroring the Wii version to make Link right-handed. So I don't think I had the 'blurry' problem you're talking about.

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 6:11 pm 
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yeah the gamecube version was probably better but still
i dunno it didn't feel very fun to me

wind waker is still the best by far

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 Post subject: Re: The Legend of Zelda
PostPosted: Wed May 01, 2013 7:38 pm 
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I had a lot of fun with the Wii version. Mostly using the Hawkeye and Bow. And while the novelty wears off after playing with better motion controls, it was a great way to increase immersion in my opinion.

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