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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:46 pm 
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Shipping Guru
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I don't like having to jump on the lynch wagon super early, but we're not going to have numbers on our side for long if we don't.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:58 pm 
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Not actually a granny
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Well, I'm gonna go with a no lynch just to be safe. My vote will probably stay that way too because I'm gonna be gone until late on Saturday. Seems I always end up going somewhere during these games and never any other time. Maybe if I joined a bunch of these, I could actually get great social skills.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 9:04 pm 
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...I'm not entirely comfortable with this decision, but I'll hesitantly say lynch BeatBoxingBoo for now, because it's better than doing nothing and basically giving the mafia and the vigilante or serial killer two more free kills. I mean, what's to say that'll give us any more suspicions for tomorrow? Hoping BBB comes on to give some sort of defensive reasoning, though, first. If we get close to a lynch and they still haven't posted I might retract my vote. :/

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 9:11 pm 
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Wait, can you retract your vote? Is that a thing you can do?

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 9:12 pm 
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Pretty sure most mafia games let you change and retract your vote at will.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 9:14 pm 
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I....was not aware of this! OK, so I'll keep my vote for now until we hear from BBB.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 11:03 pm 
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Well, shit. 3rd mafia game I've died on night one. I must have cosmically rustled off the Gods Of The Mob or something.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Fri Apr 12, 2013 1:19 am 
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Guys, why would we lynch Boo? He posted bodaciously once and we're lynching him because he was among the first to vote?

No lynch.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Fri Apr 12, 2013 3:05 am 
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Welp guys, I'm going on hiatus until Sunday afternoon.

I'll end it by voting no lynch and leaving you to the rest.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Fri Apr 12, 2013 2:16 pm 
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Guys, voting no lynch right now is a seriously bad idea. We've got two night killers on the loose--mafia and vigilante/serial killer. If we vote no lynch today we're giving scum free kills tonight.

And creaky is right. BBB only posted to vote no lynch. Are we jumping on him because he was one of the first to cast a vote? SOMEONE has to start a vote.

Marcato started the vote against BBB, so I'm going to go with my gut here and say lynch Marcato for now. However I'm not feeling very decisive at the moment.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Fri Apr 12, 2013 3:29 pm 
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I'm only jumping on BBB because it was a hasty no lynch. If someone has a better idea on someone to lynch that isn't me, I'm listening.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Sat Apr 13, 2013 6:20 pm 
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Oh I'm being voted against


oops

I voted no lynch because I didn't really think there was enough information to go on, but maybe I'm just waiting for something that will never come.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Sat Apr 13, 2013 9:39 pm 
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Well, I'm back. I'm still going to keep my no lynch vote. No real evidence seems to have been found on anyone.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Sat Apr 13, 2013 10:12 pm 
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no lynch It seems to be the best option. i hope there isn't a fool role in the game...

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Sat Apr 13, 2013 10:31 pm 
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Vote Count 1

No lynch - BeatBoxingBoo, creakyAccordion, Granny Benson, Need Runes (4)

BeatBoxingBoo - Marcato, banter (2)

Marcato- Cori (1)

With 10 alive, 6 votes are required to lynch.

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