Destiny is Bungie's new game, set to launch on September 9th of next year. It's often been described as a "shared-world shooter".
Game Informer has a bunch of new details about the game in their latest issue. I'm gonna go through various stuff:
Basic story: The Traveler came to the solar system and gave humanity tons of stuff so they could expand. It "reshaped planets and moons" and taught humans about new technology and
magic. Everything was golden for a while until the Traveler's enemy, Darkness, decided to wreak havoc, leading to the collapse. The Traveler saved a handful of humans and now the guardians (The player characters) are leaving humanity's last stronghold in an attempt to reclaim their legacy.
Your guardian's race is mostly cosmetic. There's the standard humans,
The Awoken are a group of humans that survived the collapse "but were forever changed" (they're basically elves).
The Exo are robots that were built during the golden age that were "rebooted with no memory of their original purpose." You can choose face, hair, and tattoos to mix and match.
The classes each have a focus, basically a sub-class. Each focus has twenty levels, which unlock new abilities and bonuses and such along the way. The focus is the meat and potatoes of the progression and each has a super ability. The gear you gain and equip can add on to specific focuses, and each class has a specific piece of gear that only they can use. Warlocks get robes, Titan's get badges/insignias that are painted onto their armor, and Hunters get cloaks. You can have three weapons equipped at a time. A primary, secondary, and a heavy. Any class can equip any weapon, but the focus you have may lean towards you using a specific weapon type.
Gear is divided into tiers: Basic, Common, Superior, and Exotic. You can only have one exotic weapon and one exotic armor piece equipped at a time, but you can carry as many of them as you want and switch between them whenever you want. Examples include a pulse rifle that has effects that trigger more frequently in competitive play, a sniper rifle that cloaks you when you zoom in, and a rocket launcher that deploys sentries at the site of the explosion. Exotic armor could be a helmet that might seriously reduce all the headshot damage you receive.
The classes are Warlock, Titan, and Hunter. The Warlock is basically a space wizard with magic abilities such as damage dealing, healing and buffing. The Titan is an armored warrior that focuses on getting in close and soaking up a lot of damage. It has abilities focused on that which add effects to abilities, like electricity or damage over time. The Hunter is a gunslinger which uses pistols and sniper rifles.
Each character also has a ghost, an AI companion in a floating metal device, a personal vehicle (basically a speeder bike) to get across wide open areas in a quick fashion, and a personal spaceship which is more cosmetic than anything.
The whole multiplayer aspect is summed up like this:
Game Informer Article wrote:
Destiny has all players together in one massive world, and seeks to like you with small groups of other players at appropriate locations and times. "There's all these things going on i the spaces, and our hope is that players won't need to think about it." Technical Director Chris Butcher says. "It will just be a place to go, and that place is always filled with things to do and people to do them with"
The worlds have different spaces set up that allow for for a "fireteam" of up to three people to run through, that or you can go it alone. In those places other players won't show up to interrupt things. Then there are bigger areas where there's a big challenge, and that's when these fireteams converge into a big group battle against some powerful enemy or group of enemies. After that you can either choose to leave that public area and set out alone or with a group. These big areas are called public events. There are also random "public missions" that appear from time to time.
Competitive modes include a Control Point mode where your team gets score multipliers to their kills, assists, etc. based on how many of the capture points they have. There's a deathmatch mode where you get points for both kills and team revives. Guardians don't spawn in with heavy weapon ammo, but it spawns on the map at certain times. The maps all have a lot of verticality, which is good because you'll be using a bunch of your vertical movement modes given to you through focuses, from standard double jumps to teleports.