AWKWARD ZOMBIE

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 Post subject: Let's Play Fallout: New Vegas
PostPosted: Sat Oct 30, 2010 7:31 pm 
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Intro

Chances are you already know what Fallout New Vegas is, but just in case, the intro should clear everything up about the Wasteland and why there is now a 9mm-large hole in our Courier's cranium.

Say, this reminds me of a movie I saw once- something about someone getting shot in the head, waking up after a coma and killing everyone involved in the failed murder.

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It's on the tip of my tongue, I swear.


SO

Because I guess our character has a strange immunity to pointblank head shots, he/she wakes up a few days later! Hopefully I won't have to bite off anyone's tongue and crawl out of a hospital.

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I don't think I can bite his tongue out from that far.

So... I'm alive. Let's just ignore the giant hole left in my skull, possible lead poisoning in my brain and the bajillion infections that must've occured since this is clearly the dirtiest clinic I've ever seen. I mean, this guy can't be a doctor - he doesn't even have a labcoat.

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What's our name? Might as well ask what our build will be.

I was thinking of finding a katana and basically reenacting Kill [S]Bill[/S] Benny or as a viking because yes, there are axes and epic beards in this game.

For reference:
Strength - Melee damage, carry weight.
Perception - "Radar" range, explosives damage, lockpick and energy weapons.
Endurance - Health, unarmed damage, boosts survival skill.
Charisma - Speech, Barter.
Intelligence - Number of skill points per level, repair, science and medicine.
Agility - Guns, sneak, action points.
Luck - Boosts all skills a bit, critical chance and also makes for easy cheddar in casinos.

Skills
Energy Weapons/Guns/Explosives/Melee Weapons/Unarmed determines damage and accuracy with those types of weapons.
Repair allows me to repair guns and other things like robots in the wasteland. Damaged weapons jam, break or missfire.
Medicine allows me to abuse stimpacks in combat and pretty much break the game if you get enough.
Science/Lockpick opens up safes and computers. Basically it means shortcuts through some doors and extra ammo.
Sneak does exactly what it says, Barter convinces all the merchants to drop their prices because we're just *that* handsome.
Speech determines what speech checks I can pass (Barter does this as well sometimes) and makes for some more interesting dialogue.

So... what's our name?

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Last edited by WILL THE ALMIGHTY on Sat Oct 30, 2010 7:34 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat Oct 30, 2010 7:45 pm 
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>Anna Herona

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 Post subject:
PostPosted: Sat Oct 30, 2010 7:59 pm 
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Hey, you should probably think about using smaller images.

The height's okay, but the width causes text to stretch entirely from one end of the screen to the other, which makes viewing and reading the LP a lot less enjoyable.


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 Post subject:
PostPosted: Sat Oct 30, 2010 8:11 pm 
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Robert J. Courier

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 Post subject:
PostPosted: Sat Oct 30, 2010 8:14 pm 
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Zink wrote:
Hey, you should probably think about using smaller images.

The height's okay, but the width causes text to stretch entirely from one end of the screen to the other, which makes viewing and reading the LP a lot less enjoyable.

Yes I forgot to change the resolution. It'll be fixed for the next updates.

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 Post subject:
PostPosted: Sat Oct 30, 2010 8:18 pm 
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Montezuma

Kill Doc Mitchell

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PostPosted: Sat Oct 30, 2010 8:53 pm 
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Wellworth Malignant-billy


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PostPosted: Sat Oct 30, 2010 9:12 pm 
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Captain Thunderbreak


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 Post subject:
PostPosted: Sat Oct 30, 2010 9:57 pm 
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Tony Venechi

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 Post subject:
PostPosted: Sun Oct 31, 2010 1:58 am 
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Aw man, I had plans to eventually do this. After the rest of the Fallout series.

You should probably double-check your info. Some of it is kind of off. For example, Strength determines which weapons you can use, Charisma gives bonuses to your companions, Agility determines how fast you reload and clear jams, you need a certain amount of Strength and skill points to use certain weapons or they swing slower/are less accurate, etc. You didn't mention the Traits either.

But I digress. Name yourself Deckard McCracken, with at least 6 Strength and 8 or so Intelligence and Perception, and tag Energy Weapons, Science, and Speech. I'm assuming you're not doing Hardcore mode. Traits are up to you.

[spoiler]There's no katana in this game. You're thinking of Fallout 3.[/spoiler]


Last edited by Topazshot88 on Sun Oct 31, 2010 5:02 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Oct 31, 2010 2:12 am 
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Traits: small build, built to destroy
skills: explosives, guns, unarmed
stats: 10 strength, 10 perception, 3 agility, 3 endurance, 5 luck and that other stat that i think might be there 5


that is the build i think you should persue


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 Post subject:
PostPosted: Sun Oct 31, 2010 3:23 am 
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> Make Luck max level
> Make everything else level 1
> Name character "Dick Puncher"
> Perks "Crazy Wasteland" and "Kamikaze"
> ???
> DERP

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 Post subject:
PostPosted: Sun Oct 31, 2010 3:24 am 
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Fatehehhhh wrote:
> Make Luck max level
> Make everything else level 1
> Name character "Dick Puncher"
> Perks "Crazy Wasteland" and "Kamikaze"
> ???
> DERP

I like this idea.

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 Post subject:
PostPosted: Sun Oct 31, 2010 8:34 am 
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you need to have an INT below 4

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 Post subject:
PostPosted: Sun Oct 31, 2010 10:06 am 
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> Zoosm...

Nah, too obvious.

How about the name of the protagonist of Kill Bill?

[spoiler]Beatrix[/spoiler], if I remember correctly.

Bonus points: it means you're also named after the queen of the Netherlands.

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