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 Post subject: Source Engine proletariats/Source SDK
PostPosted: Tue Sep 07, 2010 8:12 pm 
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Topic name.

Personally, I am trying to develop a KOTH map for TF2. Large, snaking tunnels in a mazelike pattern are fun!

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PostPosted: Tue Sep 07, 2010 10:34 pm 
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Ordo Hereticus
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I read that and was like "OHMAN HANK HILL ENGINEER AND STUFF"

and then was disappointed when I was mistaken


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PostPosted: Tue Sep 07, 2010 10:36 pm 
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That Spy ain't right ah tell you 'hwhat.

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Xabyrn is cool in my books.


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PostPosted: Tue Sep 07, 2010 10:40 pm 
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I sell Sentries and Sentry Accessories

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PostPosted: Tue Sep 07, 2010 11:09 pm 
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Dang it eety beety team, get on the point!
(Dang it Bobby, get in the truck!)

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PostPosted: Wed Sep 08, 2010 3:04 am 
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i really liked age of chilvary, for a while.


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PostPosted: Wed Sep 08, 2010 3:19 am 
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turns everyone into furries
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Zombie Master is fun!


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PostPosted: Sun Sep 12, 2010 12:58 am 
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I personally play Zombie Panic Source if I want to get my fill of brain saving/eating in Valve engine games.

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PostPosted: Tue Oct 19, 2010 7:35 pm 
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Sorry for the double-post/necro, but I didn't want to make another useless topic. I'm making a Source mod with a few other friends, and it's called Gang Warfare. It is being created by Axe, Lt. Sandgoose, HeavyWeaponsGuy, and yours truly. It centers around two groups (the Skullz and a currently undetermined group) as they fight to the death, similar to the Blood and Crip rivalry. I'll keep u guise up to date on it as we release more stuff.

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 Post subject: Re:
PostPosted: Fri Dec 03, 2010 1:24 am 
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The Big Cheese wrote:
I read that and was like "OHMAN HANK HILL ENGINEER AND STUFF"

and then was disappointed when I was mistaken


Where can I read that? It seems so interesting.


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 Post subject: Re: Source Engine proletariats/Source SDK
PostPosted: Fri Dec 03, 2010 1:44 am 
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Please do not needlessly necro topics.

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