AWKWARD ZOMBIE

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 Post subject: AZRPG (community project)
PostPosted: Mon Jun 14, 2010 8:54 am 
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The response to Tabarnaco's very very very small RPG thought me that people her really really really want an AZ-based RPG! Soo... I decided we should do a proper community-contributed RPG!


This is going to work a lot differently from regular though. Because regular RPGs suck! Instead of a Final Fantasy-esque you-fight-using-generic-attacks-against-a-giant-still-image, this is going to be a LOT more like the Mario RPGs. Which is to say, using fluid, animated, creative enemies, creative attacks, mid-attack action events (for boosting attack power or blocking), and an overworld consisting of more than just Stay Out Of Long Grass.

The game will be made in C#, solely by me, since I actually do know how to program games. But everything else will be where you lot come in!
Additionally, if we do manage to finish it, we can even be able to sell it on the 360's Live Indie Game section! Very cheap, of course (either $1 or $3), but it's still definitely something!


Sooo... to elaborate a bit more:
First off, it's a non-serious game. That doesn't mean we can't have proper dialogue or storytelling, but it does mean enemies should be creative and cartoony, and not just whatever-looks-awesome.
Secondly, enemies and other stuff shouldn't be exclusively AZ-related. I mean, the more AZ-related stuff the better, but there's no way we can make a full game out of that, so feel free to make whatever you want as long as it's not really out-of-place.
Thirdly, sprites should be more retro and stop-motion-esque. Regular animations probably shouldn't be more than 5 frames long (think Paper Mario 1), but they can move at proper speed.
Fourthly, self-inserts are more than welcome... as enemies. This is a game, not a make-your-own-life, so you can't really just say "I want to be a shopkeeper" like that. Making yourself as an awesome enemy is fine though (yes, Shirtless can count as a power-up).
Finally, avoid using copyrights and characters from other games. Parodies are fine though!


I... think that's it.
Oh. And ideas are welcome, but don't get into any specific suggestions yet. Or music. At the moment, I really want to make sure that there are enough spriters here to actually be able to make the game.




Oh right, sprite details! Well, the overall screen will be 640x360, and the main character will be... lets say 60 wide by 80 tall, so base enemies around that. Like I said, sprite animations should be simplistic and cartoony; a case of quantity over quality.
Regular enemies should have a regular, unnamed attack (can be anything, but default is tackling), and can have any number of special attacks (must have names), and have idling and taking-damage animations. But feel free to add anything else you want!
Also, it should use the 9-bit pallette. Which is to say, this:
Image




Okay, NOW I think that's it! .....I really wish I could summarise this post somehow.

And to give a bit of a start, suggested ideas:
-Walking Billface (complete with extra facial expressions)
-Internet troll
-Katie's hat(s)
-BEEEEEEEES!
-Underground Walking Billface


(Protip: Kingdom Of Loating might give you some ideas. Check its Wiki if you don't play the game)


Last edited by Plasma on Mon Jun 14, 2010 9:15 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:10 am 
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I expect it to die by next month.
Where's Airigh's-if-it-was-Airigh's attempt, though?


Last edited by Tabarnaco on Mon Jun 14, 2010 9:16 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:26 am 
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The forum crashes and everyone runs around in circles for 3 turns.

A metapod enemy that just uses defense attacks, really good ones that mean it takes forever to kill.

A level that is the TMI thread

So can anyone make sprites? Won't that have clashing styles?

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Last edited by hotb on Mon Jun 14, 2010 9:29 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:32 am 
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Head of The Brothel wrote:
So can anyone make sprites? Won't that have clashing styles?

Yes, but I'm banking on that it won't actually matter.


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PostPosted: Mon Jun 14, 2010 9:45 am 
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Giving every character and level it's own art style might be a good idea. I could totally imagine OAs art style for the first level for some reason, then Verom's for like the super secret hard level.

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:55 am 
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upstanding members of society will be the hardest enemy

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:56 am 
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RNFB will be the villain that's behind everything

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:57 am 
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I'd really like to help with this thing but,sadly,I am ignorant when it comes to sprites and programing what-not.Is there some kind of begginers guide someone could suggest?

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:58 am 
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JC Holmes wrote:
I'd really like to help with this thing but,sadly,I am ignorant when it comes to sprites and programing what-not.Is there some kind of begginers guide someone could suggest?
RPG maker

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 Post subject:
PostPosted: Mon Jun 14, 2010 9:59 am 
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how much is a score
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Kalekemo wrote:
RNFB will be the villain that's behind everything


RNFB would be more of...Goomba, that keeps showing up no matter how many times you crush it.

Anyway, I'm going to see what I can do to help. I'm not an experienced spriter, but I'll try to do at least 1 character/enemy/etc.

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 Post subject:
PostPosted: Mon Jun 14, 2010 10:44 am 
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And I'll be the Zubat of the game, with nothing but confusion and annoyance attacks.

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 Post subject:
PostPosted: Mon Jun 14, 2010 10:46 am 
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Darkin wrote:
And I'll be the Zubat of the game, with nothing but confusion and annoyance attacks.

The only person you ever confuse is yourself.

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 Post subject: I of course mean PTEI2.
PostPosted: Mon Jun 14, 2010 11:09 am 
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Kalekemo wrote:
JC Holmes wrote:
I'd really like to help with this thing but,sadly,I am ignorant when it comes to sprites and programing what-not.Is there some kind of begginers guide someone could suggest?
RPG maker
Surely you do not mean 2k, because that's like the remedial and quite buggy "making RPGs for dummies" of game maker engines.
I can name 1 game that came out of that thing that was amazing AND not an RPG.

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 Post subject:
PostPosted: Mon Jun 14, 2010 11:35 am 
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Unbalanced wrote:
upstanding members of society will be the hardest enemy


upstanding members of society will be the game's ReDeads.
There's a special spell you have to learn to stop them. And if you don't they chase after you, latch onto you, and hump your life out.

Anyway, there should be a level that takes place in the Underwater Fortress in Merlin's pants. It's an old joke but most of the original members should get it.

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 Post subject: Since day 3 or so.
PostPosted: Mon Jun 14, 2010 11:44 am 
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I must have been doing other stuff that day so I missed the joke. And yet I'm one of the oldest members here.

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