This is Dwarf Fortress:
It's a well-known freeware, constantly-updated ASCII game because of it's ridiculous amount of depth and things to do. It's sorta like a cross between Warcraft and The Sims. Only not nearly as sissy as either of them.
This is also Dwarf Fortress:
It's basically where a guy went "Ha ha, ASCII sucks. Let's get all hi-def up in here!"
And then he invented graphics.
Okay, seriously, it's basically like an extension to Dwarf Fortress. It runs in real-time along with the game, but you can't give orders through it and you can't read the alerts/messages either. But it still makes things a whole lot easier if you're having trouble visualising the game!
[Download Link, for those interested]
The other add-on I'll be using is DwarfTherapist:
It basically just makes it much easier to manage jobs. Dwarf Fortress is all about micromanaging! ...well, that, and DRINKING!
It also shows the professions of the seven dwarfs, as well as the nicknames I gave them. Which were based on the last seven people to post in the LetsPlay Pokemon Platinum thread, to prevent any bias/unfairness. From now on, however, I'll be using nicknames of people who post in this thread!
Most of them are most straightforward. The only ones notable are:
-Badfish, the medic of the team. He'll also be the one doing all the odd jobs, because dwarfs are MANLY MEN (despite 5 of them being women) AND DO NOT CARE ABOUT PAIN! Seriously, the last time I played this game I had a dwarf with a broken leg who KEPT ON MINING ANYWAY! ...he will probably be the first to die.
-Fooflyer, the fisherman. It's pretty obvious what he does, but because he'll spent most of the time at the river (or, in the case of the early game, fishing in a three-square pond. He's not the brightest, that Fooflyer), he's not going to be seen much here.
Anyway, I think that's enough of an introduction to the game/preface:
LET'S PLAY DORF FORTRESS!
(Our fortress is randomly named Steelblades. This game is already starting out awesome!)
See that hole over there?
THAT HOLE IS WHERE THEY ARE GOING TO SPEND THE REST OF THEIR LITTLE DWARVEN LIVES!
FOREVER!
(also, note how I have two cats there. Several episodes later on, you'll see why that is a very, very bad thing to have!)
Here we have a sample of what my descending corridor of stairs will be like. It's generally a good idea to separate out floors by functions; such as having workshops on one floor and bedrooms on another.
Here we have a sample of how workshops and rooms are going to be laid out. Several corridors extending out from the stairs with 3x3 rooms attached. If we're lucky, we might even be able to have doors!
Here we have a sample of how Badfish is going to act in this game. Completely useless!
I make a start on making workshops (carpenter's and mason's) and beds. Just to give the workers an early start!
Beds are actually rather strange, as they're one of the very few items that can't be made out of stone! Which sucks, because wood is actually really hard to come by later on in the game! MASS DEFORESTATION, WOO!
And yes, I will be interlacing regular ASCII screenshots in like this. Like I said, the graphic extension doesn't give messages, so any time I need something like that I'll use one of these. Plus, it gives you a bit of an idea what the regular game is like.
Additionally, I'm not entirely sure how a duvet made of wood is meant to be comfortable...
But ASCII still sucks so here's what it looks like in 3D!
Also, I just noticed now that the women in these sprites don't have beards.
I am ashamed in you, artist!
...woop?
I'm not entirely sure what petrified wood is in this game, since it was added in a new version. By which I mean I don't know if it's actually burnable or not. I should hope so.
Regardless, the most important thing is that IT'S RED, WOO! I AM TOTALLY GONNA MAKE MY DOOR OUT OF THIS STUFF!
Speaking of bedrooms (even though nobody did), I've nearly finished making them!
If you haven't been able to tell yet, dwarfs dig VERY quickly in this game!
I also make a small decorative wall around my fortress enterance. I plan on building on top of it later. MAYBE MAKE A CASTLE!
Yes, just because they're dwarfs doesn't mean they have to spend all their time underground! Just... most of it.
The purple blocks represent planned constructions, by the way.
See those blue arrows? They represent thirsty dwarfs (well, you can actually tell that when it's animated). Basically, dwarfs have three attributes: hunger, thirst, and drowsyness.
...well, they have three condition attributes. They still have loads of stat and personality stuff too. And happiness. And health for pretty much EVERY PART OF THEIR BODY!
IF THEY SO MUCH AS BRUISE A FINGER, YOU WILL FLIPPING KNOW ABOUT IT!
Anyway, there's a problem here in that my fortress is a bit away from the nearby river. And, while yes, I
should be compensating with EXCESSIVE AMOUNTS OF BOOOOZE, I'm cheap that way.
Thus I have decided that I shall fill an alcove below the bedrooms with water so that I can build a well above. But not TOO much, because there is such a thing as water pressure in this game and not building a floodgate before letting the water loose could easily-
...on reconsideration, wells are highly overrated.
Also, FUUUUUUUUUUUUUUCK!
But if those dwarfs hurry, they'll be able to seal off that corridor before the water comes in!
It would appear that I have vastly overestimated the mental capabilities of my dwarfs.
...Anyway, the good news is that I did manage to seal off the corridor before the water arrived!
The bad news, well...
Yeah. Not the brightest, that Epona.
Aaaand now it's become too flooded to remove the wall.
MINER TO THE RESCUE!
...for a loose definition of rescue, as Epona still doesn't quite get the concept of Running Away.
I should've just let him drown when I had the chance.
Aaanyway, he finally manages to get to this thing called up-stairs and seals off the floor below.
Unfortunately, said floor is now useless, as digging a well will let water flush up and flood the bedrooms, and there's no real way to drain it that won't take massive amounts of time!
On the other hand, I could build a well in his room...
Speaking of beds (for real this time), BEDROOMS! PROPER ONES!
WITH BLOOD RED DOORS!
BECAUSE SLEEPING IS FOR THE WEAK!
I also dig out some storerooms for food and goods that I brought with me.
....except you can't actually see items in this extension, so they just look empty.
BUT TRUST ME, THERE'S LIKE A BAJILLION THINGS IN THERE! ALL MADE OF GOLD! I SWEAR!
EVEN THE TURTOISES!
(speaking of which, I'm a little confused as to how fisherdwarf Fooflyer has been able to catch so much. Considering they're, y'know, turtoises! They don't normally crowd rivers this flipping much!
Also, I take one more attempt at trying to make a well. This time, I'm a whole lot more careful by putting in A DOOR!
Yeah, a closed door completely seals off water. Epona may have the intelligence of a Negative Five year-old, but at least he makes good doors!
....although, in actuality, that would really result in suffocating the dwarfs in the rooms, wouldn't it? ..Goddamnit Epona!
Deiphobus knows how to get shit done properly!
And yes, doors are actually lockable!
Trust me, there's nothing worse than having the whole thing set up and then having it foiled because of a meandering kitten!
...
When you consider that things like night and day don't matter to a race of underground dwellers, I HAVE A FORTRESS FULL OF SLACKERS!
I'm continuously adding more and more workships. Even if they don't get used.
The workshops I currently have are:
Carpenter's
Two Mason's (Badfish can help out building stuff sometime. It won't be as good a quality, but at least it won't kill anyone! Unlike Epona's creations...)
Craftdwarf's (makes a buncha stuff that's completely useless beyond trading. Except for arrows and crossbow bolts, which are highly powerful!)
Fishery (processes fish and TURTOISES SO MANY TURTOISES! Fooflyer's the only one that's gonna use it though)
Kitchen (for cooking KITTENS!)
Oh hey, Summer. I've managed to do quite a bit within one season!
Death count: 0
Nearly-death count: 1 (does it matter since it was Epona?)
Disasters caused: 1
FURTHER EXPANSIONS! One for a Butchers, and one for a... Horse's Workshop? It looks like that little guy's already claimed it.
I have no idea why there is a horse walking around in my rooms.
I'm also starting on a much-needed dining hall.
Those purple blocks represent planned floor tiles. Normally you wouldn't build floor tiles for anything other than as roofs, since rock can be smoothed to the same effect, but the ground I'm on isn't actually rock. Also, it's not nearly as awesome-dedicated!
Aaand here's the dining hall post-creation.
EVERYTHING IN MY FORTRESS IS MADE OUT OF STONE!
MIGRANTS, WOO!
Basically, migrants (along with the occasional procreation) are how you grow your fortress. The more you build your fort, the more other dwarfs will want to move in. There's a maximum of two waves every year, and you wouldn't normally get the first wave unless you really built up enough.
90% of them have utterly useless jobs, by the way. At higher populations, feel free to enscript the more pathetic ones as un-armed hunters! They won't be coming back!
Also, BOMREK WHAT THE HELL ARE YOU DOING?! THAT IS A RIVER, YOU DO NOT WALK ON IT! GODDAM YOU ARE NOT JESUS Y'KNOW!
Speaking of other people coming into my fortress, I think it's high time that I start building some roads!
Roads encourage trading. In fact, if you don't have a big enough road, the biggest traders (humans) won't come to your fort! AND THAT MEANS THEY CAN'T BE GANKED BY ELEPHANTS WHILE YOU STEAL THEIR STUFF!
...
So apparently you're not able to build roads without first assigning someone as an architect.
Yes, that's right. You can make an entire fortress - nay, an entire 50-floor tower - using only basic building skills, but as soon as it comes to knowing how to put blocks in a straight line it's all OH NO WE NEED AN ARCHITECT FOR THIS COMPLICATED SHIT!
Anyway, the Wave 2 guys:
A very good stonecrafter (which is good for... just about nothing)
A very good bone carver (bones can be turned into crossbow bolts, so at least he's partially useful. Unfortunately, to get bones, you need to kill stuff. Using crossbow bolts. ...hm)
A reasonable glassmaker (WE! LIVE! UNDERGROUND! WE DO NOT HAVE WINDOWS! GODDAM!)
A reasonable dyer (OH YES BECAUSE WHEN I THINK MANLY I THINK DYES!)
A guy who sucks at absolutely everything (GOD! daisies!)
Seriously, did I get all the art rejects? It's like, the original seven guys were all awesometacular (except Badfish)! And the next wave are complete and utter sissies!
Fucking foreigners!
Also, they brought two more cats. Also of opposite genders.
Anyone else see where this is going?
But on the plus side, my road is complete! The extravagent jet-black road so elaborate it required an architect to design it! And... it just leads to a hole in the ground.
EXQUISITE!
Anyway, guys still have to be named, so...
NEXT FIVE GUYS (that aren't Epona) TO POST IN THIS THREAD GET TO BE A DORF!
(also, forgot to mention: this LetsPlay will only be about a dozen episodes max, because I expect it to have turned to ruins from something by then. It's also takes much longer to play than regular games, so it won't be updated very frequently, but I'll try. Also, I'll still be doing LPPokemonPlatinum too. FYI.)