Plasma wrote:
To explain the premise: it uses large voxels (3d blocks) that're 16-bit coloured. That's about it engine-wise.
Otherwise, it's essentially a friendly satire of older JRPG systems of gameplay. At least, that's what it looks like; it really depends on how much of it is satire, and the ratio between satire and seriousness (too much satire makes for a bad game, as The Simpsons Video Game showed; too much seriousness means it's hardly a satire and just playing like a generic 16-bit game). So it's hard to tell whether it'd be any good.
Indigo_Dingo wrote:
So you claim the 8 and 16 bit days were better? That game these days aren't as good? Well put your cheddar where your mouth is and man up to the truth, its time for 3D Dot Game Heroes.
I don't think
anybody here's stupid enough to claim that. You fail at advertising!
Indigo_Dingo wrote:
Demons Souls, the new official test of skill for gamers. Eat your heart out Battletoads
Making a "test of skill" game simply can't be the 'high end of game design'. By its very premise, a super-hard game will only be super-hard because of atrociously bad game design; most notably controls, camera (if applicable) and buckets and buckets of Fake Difficulty.
I dunno. I think its the underlying gameplay that really decided wether a parody game works, not the tone. I mean, look at Disgaea or Conkers Bad Fur Day. Exactly as mocking as something like Matt Hazard or the Simpsons Game, but with gameplay to back it up.
Here, I think RabidNintendoFanboy has argued that once or twice. In the net as a whole, well,
http://old-wizard.com/. I rest my case.
No-one can really call Demons Souls controls or camera bad, its just a game that seems to delight in finding new ways to kill you. Its not like the Ninja Gaiden thing, where you can't tell what the fuck is going on half the time since all the everyone on screen looks the same, or a level of fake difficulty. Its more raising the stakes, and turning the player base on each other, making people stab each other in the back to return to life.