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Unfortunately, I never beat Ocarina of Time. As much as everyone raves about it, it's not one of my favorites, mostly because I only got to the Shadow Temple, and never got to experience the entire game. That's really just an excuse for when people realize that it's not on my top list and start complaining.
5. Four Swords Adventures. Most people complained about this game because it was so... Off. The game bodaciously took place in levels, and in between each one, you lose all items, heart containers, etc. The thing is, the game was almost 100% dungeons. Sometimes bosses were reused, but it was still a pretty creative game.
4. The Oracle games. I can't really pick between the two, but on the other hand, they were sort of like one game together. (most people think Ages was better, but I think they're about the same) But I'd just like to point out that this is the only video game in history that was released in "two copies" that were actually different from eachother. Follow its lead, Pokemon and MMEXE. >>
3. Link's Awakening (DX or no, it doesn't matter). This game gets the spot for sheer bizzareness. Very little in the game made sense, which made the classic "trading game" even more challenging. It had eight dungeons which were always a fun challenge, not to difficult, not too easy. The items were also unique, with the occasional exception such as the iron shield, and the characters were just generally... weird.
2. Wind Waker. This one gets it just for such a great final boss. Best fight of the game. (honorable mention goes to Jalhalla) When you put all the islands, dungeons, cities, and sheer ocean together, you realized what an epic scale the game takes place on, and how much walking distance there is. Plus, the two person dungeons were too much fun. xD
1. Majora's Mask. DEAR. GOD I love this game. It was the first 3-D Zelda game where dungeons begin to focus on a main structure instead of a random assortment of rooms, almost every aspect of it was replayable, and it involved unique masks instead of items. (the only items in the game were remakes of ones from OoT, but the masks make up for it) But the thing I love about it is a combination of nostalgia and sheer emotional value. The Astral Observatory, the clock tower, the final night, the calling of the giants. The musicians for this game must have just taken pure emotion and crammed into sheet music. It's absurdly good.
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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total
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