AWKWARD ZOMBIE

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 Post subject: So I have this idea for an epic zombie survival game
PostPosted: Wed Aug 26, 2009 1:45 am 
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If you've ever played the custom WC3 map "Swat Survival", this idea is heavily ripped off from that, but put into a First Person Shooter engine instead of WC3's engine which makes it to easy to shoot at zombies... you can't miss, there's no skill.

You have a team of up to 16 people, the strength, number, and spawn rate of the zombies (and other undead monstrosities) scale with the number of players, so you could play solo if you wanted to, which would be pretty intense.

The setting is fairly futuristic, with robotic combat suits and some energy based weaponry, along with standard shell and explosive/flaming weapons, that means RPG and flamethrower massacre!

It will NOT be class based like the WC3 map, though, instead it will be a character building system, complete with leveling up to get more capacity for more skills. You can choose between different armor types, you can only choose one and they all take the same skill capacity, and they will slightly effect different weapon types (say you have light armor and a Gatling gun, your aim won't be as good as a guy in the heaviest armor with the same gun since the heavy armor keeps you steadier, and heavy armor is too bulky to snipe properly).

There wouldn't be many maps, but the few that are there are of top quality and ridiculously massive.

The enemies would include standard zombies, zombie dogs, giant zombie birds, skeletons, giant spiders, thousands of maggots that can join up to form the Maggot King boss, boss versions of all those, and more!

And zombie bombs! The birds will drop explosive zombies, so you'll have to snipe the bird before it gets too close!

Invisible Zombies, leaping zombies, zombie moles that can come out of ANYWHERE, locusts, all sorts of cool things could be in.

Zombies would have a chance to respawn, so camping would not be viable for long periods of time, as the bodies would likely start to pile up in your fortifications.

There would be fun skills such as combat droids which you can command and automatically fight for you, robotic combat wolves, robotic scout eagles that give you a camera feed so you can spot ways to make a run to a new camp spot or more ammo. And passives such as enhancing your favorite kind of weapons (burn less fuel with flamethrower, reload RPG faster, increase aim of rifles, etc). Various medic skills such as healing and curing infections and reviving people. You will also be able to pick a dual wielding skill, which will let you use two weapons, with some restrictions like sniper rifles and weapons that absolutely require two hands (no dual wielding flamethrowers, gatling guns, grenade launchers, or RPGs!). Mine technicians that can construct mines to be used by any player, with both detonated and proximity versions that you can set a delay of whatever you want (so the zombies at the front of a wave trigger it, but it doesn't blow up for 10-20 seconds to get more kills)

Characters with medium armor can drag the corpse of another character, heavy armored characters can carry light/medium and drag other heavies. If you leave a body behind, the zombies WILL consume it and get stronger, and that person will get a game over and will no longer be able to participate, but are free to go join a new game. The armor works the same as the WC3 map, your nanites use your armor's energy to absorb damage, heavier armor is slower but protects you more and reduces the chance of injuries.

At the beginning, you start with basic weapons and supplies, and you can find better stuff out in the map which is randomly placed. You can get an engineering skill to construct various equipment and stuff. The stuff you get there does not carry over, as that would make the game feel too MMORPGish and easy.

Two of the three objectives from the WC3 map would stay, which would be reduce radiation levels by cleaning radioactive waste and restoring power to the city, and more objectives would be invented.

Obviously, the advantage of being an FPS over an RTS means much more realistic combat and being able to have vertical distance, so you can get on top of buildings and snipe zombies below. That gives me a new idea for more monsters, zombies with HUGE HANDS. They will lob all sorts of creatures at you, and they will be dropped onto other buildings by the huge booty zombie birds.

The maps would cover all sorts of areas. The main one would be in a huge city, covering tall skyscrapers, city streets littered with wrecked vehicles, and underground areas like sewer systems. Then you could have a remote military base somewhere out in the middle of nowhere, the base would have infinite supplies, but if you lose the base you would have to survive in the wilderness with what you escaped with. Then you could have canyons and other mountain range types, a suburban area, and a map for the insane... a GRAVEYARD. ZOMBIES. EVERYWHERE :O

Some more skill Ideas I though of... for engineers, they can deploy gun nests, like a sandbag with a machine gun. Makeshift barricades to build fortifications on the go, which would be very useful in say a desert map. Sentry Guns, cameras to place around the map to provide camera feeds, invisibility detection lasers and/or goggles (goggles would be a cheaper method, but 1 must be made for each person)

Basically, a hell of a lot better than the joke that is L4D.


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PostPosted: Wed Aug 26, 2009 1:54 am 
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I like your ideas, but what's so bad about L4D?


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PostPosted: Wed Aug 26, 2009 2:17 am 
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Looper. wrote:
I like your ideas, but what's so bad about L4D?


Any game he doesn't like is automatically bad.

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PostPosted: Wed Aug 26, 2009 3:00 am 
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love it


now go develop it, chop chop

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 Post subject:
PostPosted: Wed Aug 26, 2009 6:41 am 
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Blah blah "more awesome and content and zombies and stuff". Sorry, but as a computer programmer, I absolutely abhor "I want a game like this" posts because the post always follows the same formula:
Pick your favourite genre.
Pick your favourite theme (or maybe two).
Say how you want loads and loads of things, far more than modern games have.
Say how everything needs to be really good quality.
Give little to no actual indication of how the gameplay is meant to work.
Write an essay about it.

Bacon wrote:
Any game he thinks of is automatically bad.

Fix'd!


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 Post subject:
PostPosted: Wed Aug 26, 2009 7:40 am 
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Quote:
Invisible Zombies


Various mutations make sense, but why would the zombies be invisible?


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 Post subject:
PostPosted: Wed Aug 26, 2009 11:57 am 
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Plasma wrote:
Blah blah "more awesome and content and zombies and stuff". Sorry, but as a computer programmer, I absolutely abhor "I want a game like this" posts because the post always follows the same formula:
Pick your favourite genre.
Pick your favourite theme (or maybe two).
Say how you want loads and loads of things, far more than modern games have.
Say how everything needs to be really good quality.
Give little to no actual indication of how the gameplay is meant to work.
Write an essay about it.

Bacon wrote:
Any game he thinks of is automatically bad.

Fix'd!


I am also a computer programmer, and honestly, this wouldn't be hard, at all.

And there is no need to elaborate on gameplay. It is a first person shooter, you shoot the zombies to kill them, and you survive as long as you can. The zombies will never stop spawning, bosses will spawn periodically, the rest of the game has been described. That's a good gameplay description.


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 Post subject:
PostPosted: Wed Aug 26, 2009 11:59 am 
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RabidNintendoFanboy wrote:
Plasma wrote:
Blah blah "more awesome and content and zombies and stuff". Sorry, but as a computer programmer, I absolutely abhor "I want a game like this" posts because the post always follows the same formula:
Pick your favourite genre.
Pick your favourite theme (or maybe two).
Say how you want loads and loads of things, far more than modern games have.
Say how everything needs to be really good quality.
Give little to no actual indication of how the gameplay is meant to work.
Write an essay about it.

Bacon wrote:
Any game he thinks of is automatically bad.

Fix'd!


I am also a computer programmer, and honestly, this wouldn't be hard, at all.

And there is no need to elaborate on gameplay. It is a first person shooter, you shoot the zombies to kill them, and you survive as long as you can. The zombies will never stop spawning, bosses will spawn periodically, the rest of the game has been described. That's a good gameplay description.


HI THE WORLD ENDS WITH YOU GAME PLAY, WHAT ARE YOU DOING WITH FPS ELEMENTS? OH I SEE. DESTROYING VIDEO GAMING? HAVE FUN.

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 Post subject:
PostPosted: Wed Aug 26, 2009 12:01 pm 
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I've never played TWEWY so I don't understand your joke


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 Post subject:
PostPosted: Wed Aug 26, 2009 12:05 pm 
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The World Ends With You on the DS, while not a full person shooter, contains the previous things in your post that I quoted.

The Noise (Enemies in that game) never stop spawning.
The Boss Noises Spawn Periodically (I have fought boss noise in regular game play)
And you try to survive as long as you can.

Oh, and there's Pins (Your weapons, which you frequently get new and better ones) that allow you to shoot the noise to delete them.

:3

but it's way better then FPS.

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To Sum Up Meyou22:
Water wrote:


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 Post subject:
PostPosted: Wed Aug 26, 2009 12:08 pm 
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meyou22 wrote:
The World Ends With You on the DS, while not a full person shooter, contains the previous things in your post that I quoted.

The Noise (Enemies in that game) never stop spawning.
The Boss Noises Spawn Periodically (I have fought boss noise in regular game play)
And you try to survive as long as you can.

Oh, and there's Pins (Your weapons, which you frequently get new and better ones) that allow you to shoot the noise to delete them.

:3

but it's way better then FPS.


I have played TWEWY and It's nothing like a zombie-survival game.

You choose when to fight the noise, they don't just spawn.

Trying not to die is also the aim of a lot of games.


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 Post subject:
PostPosted: Wed Aug 26, 2009 12:19 pm 
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Head of The Brothel wrote:
meyou22 wrote:
The World Ends With You on the DS, while not a full person shooter, contains the previous things in your post that I quoted.

The Noise (Enemies in that game) never stop spawning.
The Boss Noises Spawn Periodically (I have fought boss noise in regular game play)
And you try to survive as long as you can.

Oh, and there's Pins (Your weapons, which you frequently get new and better ones) that allow you to shoot the noise to delete them.

:3

but it's way better then FPS.


I have played TWEWY and It's nothing like a zombie-survival game.

You choose when to fight the noise, they don't just spawn.

Trying not to die is also the aim of a lot of games.


I'm saying, what he's describing the game play elements, to me, is similar to TWEWY.

They do spawn, and on the last week, they will CHASE you. You can choose not to go into Thought mode, but you generally have to for the most part.

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To Sum Up Meyou22:
Water wrote:


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 Post subject:
PostPosted: Wed Aug 26, 2009 1:57 pm 
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Enemies spawn in a lot of games. And lots of games have upgradeable armor.

What makes RNFB's game idea interesting is the implication of RPG elements into a survival horror game. The upgradeable armor is usually only seen in RPGs (in fact, only mentioning TWEWY is kind of an insult to every other RPG ever made, because it's EVERYWHERE). The most interesting part of this idea is the large campaign size, which is really only seen in MMORPGs.

At least, that's what I got from it. Maybe I'm misunderstanding RNFB's idea.

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Wed Aug 26, 2009 1:58 pm 
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Water wrote:
Enemies spawn in a lot of games. And lots of games have upgradeable armor.

What makes RNFB's game idea interesting is the implication of RPG elements into a survival horror game. The upgradeable armor is usually only seen in RPGs (in fact, only mentioning TWEWY is kind of an insult to every other RPG ever made, because it's EVERYWHERE). The most interesting part of this idea is the large campaign size, which is really only seen in MMORPGs.

At least, that's what I got from it. Maybe I'm misunderstanding RNFB's idea.


Enemies spawn like HELL in Second sight. That is, if you're spotted by one.

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PostPosted: Wed Aug 26, 2009 2:49 pm 
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If you cant wait till this game comes out, you can get Killing Floor for 15 pound over Steam

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