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Opinion on Bethesda stopping Fallout 4 DLC with Nuka World?
Awful, just horrible. 22%  22%  [ 2 ]
I really don't care. 33%  33%  [ 3 ]
Hey, that seems fine. 33%  33%  [ 3 ]
what's a fallout?? 11%  11%  [ 1 ]
Total votes : 9
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 Post subject: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 2:02 am 
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So, basically I'm using this article as the basis for this thread. http://www.pushsquare.com/news/2016/06/nuka_world_will_be_fallout_4s_final_dlc

Todd Howard of Bethesda admitted that Nuka World would be the last DLC for Fallout 4.

I'm rather unhappy about this. I've been with Bethesda's changes and ideas since Morrowind was released and I was barely out of diapers. Downloadable content, or expansions, such as Fallout 3's Broken Steel, Skyrim's Dragonborn, and Oblivion's Shivering Isles, have been fantastic additions to already near perfect games (given their time frames and release- I'd say all of these DLCs stand up even to today's standards in most regards). But the fact of the matter is that they've been getting lazier in how they produce such. Most games tend to have about a year and a half worth of DLC being released, or at least that's been Bethesda's track record in most situations, significantly expanding upon great games in magnificent ways- new enemies, areas, weapons, story lines, and some characters that have (perhaps shallow) interesting personality.
But to me, Fallout 4 has fallen flat when it was released as a standalone title with no DLC. It didn't have the ingenuity that Skyrim's world had, the perfect writing New Vegas had, or the interesting perk and skill system Fallout 3 emerged with. It took an RPG and boiled it down to its components like one who doesn't know vegetables should be anything but boiled. Fallout 4 gutted its skill point system and forced its mechanics into the perk tree as it struggled under its new weight. Instead of the perk system having interesting effects like "Explode enemies with your mind" or "See weird booty shit", it instead fell over and had stupid perk effects like "Gain 20% more damage with automatic weapons" or "20% more damage with fist weapons," or fucking even "take 20% less radiation." Lazy shit that could've been handled by, oh I don't know, the perfectly good skills system they had in place before hand, y'know, the one that supplemented the daisies perks?



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Compare that to THIS FUCKING MONSTER OF A PERK TREE. AND IT MAKES NOISES AT YOU THAT ARE SUPER HORRIBLE.

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Okay, but that's more of an acquired taste thing, and not actually as pressing as the fact that I paid cheddar for a season pass and DLC and I will be getting less than what I expected, given a track record of around 4-5 significant sized expansions from both Fallout 3 and New Vegas (along with smaller expansions that did a number of things, like Gun Runners in New Vegas). I just can't see why they'd stop at 2, and it's really disappointing to me that they'd decide modders contributing is the safer option than making their own daisies game better. I didn't really like Fallout 4 to begin with, but I'm not gonna continue spewing my hate about that until I figure out a way to express it- I'd love to hear your guys' inputs on Fallout 4 and the whole DLC they've given. Really, I'm just dissatisfied with the entire game, and I actually considered getting a refund back in December 2015.


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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 3:56 am 
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Broken Steel and Point Lookout, but Mothership Zeta and The Pitt were kinda trash imo, and Bethesda really didn't have too much to do with New Vegas. The hallmarks of that game, the god tier writing, the rapturous setting, the crippling bugs on launch, that's all Obsidian. Bethesda's great at putting together a big world to dumb shit in and a solid linear story, but people ain't still playing Skyrim cuz they love the Stormcloaks. The DLC for 4 has been alright, but nothing spectacular, nothing that would convince someone beyond the main game, the best thing about Fallout 4 is still going to be what Obsidian's going to do with it.

Plus season passes are never a good deal dude, just wait until Fallout Seattle or something and fight hipster ghouls or whatever.

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 9:33 am 
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I thought Obsidian was pretty much done with the whole "reboot a Fallout game" business? The main reason they made New Vegas was because some folks who worked on original Fallout stuff wanted to use some old writing and ideas they had (I think).

I feel like 2 major "storyline" DLCs is pretty standard for the modern Bethesda game, or at least it puts it on par with Skyrim's DLC. My guess is the developers at BethSoft that make the DLCs are probably shifting over to work on the next Elder Scrolls game or whatever they decide to work on next.

Whether or not that makes them "lazy" is up for debate, but I'm sure they do recognize that with the modding community their games will have a lot more longevity and freshness than other RPGs.

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 10:11 am 
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Chapel wrote:
and it's really disappointing to me that they'd decide modders contributing is the safer option than making their own daisies game better.


Isn't that what they've been doing since Morrowind? Most of the time Bethesda games have so may bugs at launch and they don't even care because the modders will fix them.

I kinda guessed Fallout 4 would be a bit of a disappointment back when Bethesda did the whole paid mod shit. I stopped enjoying it after about 15 hours and haven't launched it once since then.

As for the season pass, there really was no guarantee that you would have gotten your cheddar's worth there, so no reason to be mad about that. Like Blitz said, season passes are almost always a bad idea. Best to just wait.

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 6:11 pm 
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I would hazard a guess to say that part of the reason Fallout 4 isn't getting a lot of DLC is because of the lukewarm reception it received after all the hype died down. It just didn't feel like a Fallout game, and most of its playerbase has probably already moved on. I haven't touched the game in several months.

Maybe Bethesda is trying to be smart and devote its time and resources to projects that they hope will do better, instead of trying to wave a dead dog around and say "look, we can make it interesting again! Now it's a puppet!!"

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Tue Jun 21, 2016 9:34 pm 
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I don't even remember what Fallout 4's DLC was, I had to look it up. Only the Automaton one rang a bell with me, it seem's like these ar neat additions but I'd think that game could use a another good story DLC at least. Cutting it off THIS early seems nuts.

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Wed Jun 22, 2016 2:27 am 
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was there more than the ocean one or whatever it was? long pier?

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Wed Jun 22, 2016 3:34 am 
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Far Harbour, everything else has been "look at this cool new mechanic like making a robot or a contraption". They might have some story elements but they are observantly about a new thing to do in the game rather than a narrative.

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 Post subject: Re: Fallout 4's Last DLC to be "Nuka World"
PostPosted: Sat Jul 16, 2016 9:12 pm 
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The Big Cheese wrote:
Far Harbour, everything else has been "look at this cool new mechanic like making a robot or a contraption". They might have some story elements but they are observantly about a new thing to do in the game rather than a narrative.


Which is basically my point- and the narratives they've made for the game are really, really poor. Sorry for replying so late, I have anxiety when it comes to some things (like forums). The Dlc has been lackluster. And, I do know that buying season passes is generally a bad idea, and I'll take credit for that mistake, but my general policy has been to get season passes for games made by developers with fantastic track records for DLC, like Dark Souls 2 and 3. I generally otherwise wait for DLC reviews- it would just seem my trust for this company was sorta broken willy nilly. Fallout 4 isn't a bad game, it's just that I can't help but feel they're doing nothing but dunking it under the stream of mediocrity till it drowns.


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