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 Post subject: Killing Floor 2 (Status: Early Access)
PostPosted: Sun Apr 26, 2015 3:06 pm 
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Hey all! Tripwire's sequel to Killing Floor, the immensely popular co-op first-person shooter, entered Early Access earlier last week. For those unfamiliar with the games, Killing Floor is a shooter where one to six players can get together to down waves of enemies (zeds) before facing a final boss. Players could choose between one of several "perks" (classes) that granted you different bonuses; playing the game would allow you to level up these perks after meeting certain requirements. There are lots of guns, lots of zeds, multiple maps (some really cool fan-made ones too) and overall it's a really fun game!

Killing Floor 2 takes all of those elements and, so far, has improved upon them immensely. Those of you who loved Killing Floor have most likely already pre-purchased Killing Floor 2 and have played some of the early access content.

Those of you that have played, what are your thoughts so far? Pros, cons? There isn't much to go on atm, but I think the current playable version offers a good idea of how the finished game will play, and man they've really improved upon the combat. Melee in particular is a lot smoother.

If anyone would like to add me and shoot some zeds together, my Steam handle is InsertFail! Gimme all yer dosh.

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 Post subject: Re: Killing Floor 2 (Status: Early Access)
PostPosted: Sun Apr 26, 2015 6:50 pm 
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So far, it's fun. Should probably quote my own review of it in this thread now that it's made, for an easier find.

Valbrandur wrote:
Been playing some Killing Floor 2, it's pretty fun. Due to its early access, it has limited guns and perks (medic, support, commando and berserker at the moment and their basic respective guns + flamethrower).

Waves are tougher than in the original, Scrake and Fleshpound got beefed up, both bodaciously and not. They need to be focused by multiple people now, rather than just being taken down by one person alone like in the previous (from good guns + placement), that may change when sharpshooter and demolitions returns but I hope not.

Hans Volter is much trickier and challenging than Patriarch. With Pat, you simply had to run and take cover but the new one is very different.
Hans chases after you, hits you more frequently and he tosses grenades. There's explosives, nerve gas and smoke grenades. He also latches onto players and drains their health.
He also has two assault rifles he shoots now and then while walking at a steady pace.

Most of them have a considerable health pool, so it takes a few shots killing anyone but the clots and his likewise weak fellows.
Also, with all these weak ones now, there are more to hold you in place. I think there are about 3 that will grapple you preventing you from getting away.

Luckily, they added a melee bash in the game so you can bash them away (or bash their heads in) if you're reloading.

The three maps so far have a decent layout, with a lot of weldable doors, multiple paths and good areas to hold out.

Not sure how many characters they're gonna add but you can customize the current characters with different colours, different faces and different cosmetics. It adds some visual variety, which is nice.

I'd say it's fun to play but repetitive until the next batch of stuff is released.


Valbrandur wrote:
They added some simplistic filtures. You can search for custom, standard or any games, so you should be able to avoid customized servers with that filter.

Also on the subject of perks, they removed the requirements to get certain amount of damage and kill certain amount of stalkers for example. Now you have a general XP meter which you fill by killing zeds and I think you get some XP for killing Stalkers, welding doors and so on.

Levels are a bit quicker to gain but they go up to level 20 (or more, not sure but at least that) and at levels 5, 10, 15, 20 you get to choose between two abilities for the perk.
At level 5, support gets to choose between having extra ammo or having a backpack that can give players ammo once per wave.


Anyway, I like it and I can't wait for more content. I really recommend getting the deluxe edition as the soundtrack is generally good (although I don't like some of the screamo songs) and the art book is rather neat.

I'm a bit disappointed in berserker's weapons though, the only weapon I like on him is Pulverizer. The ultimate weapon doesn't really catch my interest and the nail gun doesn't feel very damaging or accurate.

I also don't like how quickly the AA12 uses up its ammo, especially on Scrakes. I prefer the double barrel shotgun over it but I still use it for Scrakes and Fleshpounds. AA12 does have good damage though and it's good in bursting down the bigger ones.
I love how they added different voice actors and unique voice lines for each character fitting their personality. It gives it a nice touch of variety.


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 Post subject: Re: Killing Floor 2 (Status: Early Access)
PostPosted: Sun May 03, 2015 4:02 pm 
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there's a hammer, and it does explosions

i do not understand why there are still guns in this game

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 Post subject: Re: Killing Floor 2 (Status: Early Access)
PostPosted: Fri May 08, 2015 4:40 pm 
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Does "Mmm whatcha saaaay" run through anyone else's head when you trigger zed time?

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