One?
Majora's Mask: Overall amazing. Took risks, used creative concepts, and was easily the most emotive video game I've ever played. Video-games-as-art in a nutshell. A soundtrack that manages to not be catchy, but be awe-inspiring. I still get goosebumps. Of course there are the usual concepts to be noted as well: Three day cycles somehow create a strange feeling of being rushed, but having all the time in the world. And they also allow the player to really get to know the characters and their struggles. Never has helping everyone out felt so satisfying, and yet, so trivial, when it will all go away when you travel back in time. The game is a walking paradox, defying everything we know about Zelda games, and even while it didn't offer any new items from the last game, it still held its own with creative uses of old items, transformation masks, and intricate and challenging dungeons. And yes, there were only four dungeons, but there was also the steps you had to take just to get to get to the dungeon. My favorite was collecting those goddamn Zora eggs. It's not a pretty game, it's not going to win any awards, and it's always going to live in Ocarina of Time's shadow, and I like it that way, damnit.
Tales of Symphonia: Shut up. I know it's cliched. But this is one of the few RPGs I've played and finished. I hold all storytelling--in any media form--to this game's standard. The plot twists managed to freaking blow my mind. I really thought this was going to be a straightforward go to the fire, water, light, and wind dungeons, then go fight a final boss. Like a Zelda game, but shorter, and you know, an RPG. But they threw me on my head. The characters were... very Japanese, but still interesting, and I still like the weird weapons they got. All that stuff aside, co-op real time fighting RPG. Co-op real time fighting RPG. Don't make me say it again.
Kirby's Adventure: I just played this one on the Virtual Console. It's really strange, in comparison to other NES games, but I guess that makes sense, since it was one of the last games made for the system. I always thought Kirby games could never be known for their platforming--how intense can platforming get when the player has the power to fly?--but this one presented quite a few fun challenges, and the enemies and bosses were a surprising struggle as well. But what impressed me was the sheer volume of powers Kirby has. He can shoot fire, ice, lasers, beams, turn into a rock, a spaceship, a ball, a wheel, a comet, surround himself with ice, sparks, spikes, and weild a sword, a parasol, and--my favorite-- a hammer. So that's where he got it. The sheer volume of moves he has is only rivaled by the later games when he could combine powers. I was also amused to see that all of King Dedede's attacks at the end of the game became his moves in Brawl. Sometimes it's just fun to play games out of order.
Star Fox 64: This game restores my fate in video games, all out action, and the Star Fox series. We all know it's possible to create great games like this, and so do gaming developers, and with that in mind, greatness can still come out of sequels. Which is funny, because this game is a sequel. I never played the original, but I haven't heard enough about it to convince me that it can be any better than a game full of intense action that sometimes leads to blind firing, clever boss fights, quirky dialogue, and a strategic behind-the-scenes plot that's really only being explained in a few short snippets of dialogue. The game was also the ultimate in replay value, with so many ways to beat the game. As long as we have this game, I'm still going to hope the best for future Star Fox titles.
Favorite Franchise: Kirby. Sorry, Zelda. Kirby just has something to it that's so much more likeable. I like that it has its flaws, whereas Zelda is a bit too perfect. That's a really shitty explaination. Okay, it has better music, and I'm an indie kid, so if it's not as popular, I'm all for it.
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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total
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