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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 15, 2012 1:31 pm 
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Where is she? Is she the one at the inn?

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 15, 2012 3:07 pm 
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BurntToShreds wrote:
Where is she? Is she the one at the inn?


No. There's a sign with a hammer on it pointed at the building. And on your map, it's the building with the hammer on it. You go inside and there are two people. The one in front sells weapons, the one in the back repairs them.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 15, 2012 10:46 pm 
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I completely missed that place. I feel dumb now. ._.

Also, I LOVE the way they handled the Gnomes. They're more like the Roman Empire, but with Scottish accents. Definitely one of the most creative things I've seen in the game.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 16, 2012 12:38 am 
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makes them so much more fun to kill

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Fri Feb 17, 2012 5:24 pm 
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How the hell do I pronounce Jottun.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sat Feb 18, 2012 3:06 pm 
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Yaw-tunn. I wish they would've made more varied enemies. Fighting giant spiders all the way in Cursewood gets pretty boring.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sat Feb 18, 2012 7:48 pm 
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I've swapped to a greatsword and longsword wielding berserker. I am a GOD.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 7:43 am 
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Gryewolf wrote:
How the hell do I pronounce Jottun.

in game they pronounce it at joe-ton. NPCs, that is.

yaw-tunn? really? hilarious mispronunciation.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 11:49 am 
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THat's what I thought.
It is actually pronounced Yo-Tun.
But in game they call it Joe-Ton.
It's so confusing.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 6:04 pm 
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okay okay as far as I can tell, this game has the:
core mechanics of fable
fighting mechanics of god of war(and fable)
look of world of warcaft
leveling and maps like any mmo
and the speach minigame of Mass effect

The story is pretty unique however I find it hard to care about it much with the mediocre voice acting and the giant SKIP option permanently next to the dialog box.

The gameplay, oh the gameplay. Finding most quests actually involves looking for them in the middle of nowhere rather than finding them during or on the way to a main quest. Leveling is pretty fast and the skill tree process is a first for me in a non mmo game. I played as a berserker (or melee) class, oh man was it fun. I have a longsword and a chakras equpied with light armor. Having the speed to get of 4 moves on one guy and the finisher on another from behind right before he attacks you is fucking sweet. I often find myself using the 'fate mode' on bosses and makes them seem so pewny. Ive been playing for about two days and just entered Alabastria, then after getting my booty kicked by 2 rock trolls I backtracked and am doing some side quests. Im going to see if I can find some legendary weapons. Juuuuust like fable.


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 6:09 pm 
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patrolling the mojave almost makes you wish for a nuclear winter
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>not fighting Mini Bosses down to low health and then activating Reckoning Mode for the XP/Animations

seriously son


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 6:12 pm 
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I don't use reckoning mode often, if at all, outside of boss battles.
I always forget I have it until I need it.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 6:13 pm 
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It's only really useful for if you're fighting a mountain troll, two of those red fuckers, two of those succubi and one of those spider four legged fucking poison things

i think this game tries to throw as much bullshit at me as possible because I'm gimping myself on purpose.


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Feb 19, 2012 6:22 pm 
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Actually I had to use it when I was sent off to fight 5 war priests at once, that wasn't fun.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Mon Feb 20, 2012 2:58 pm 
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Killed the Widow. Way easier than I was expecting. I swear I killed her in like 6 hits.

I haven't been playing recently, been into Skyblock, but I'm at level 10. My greatsword does 68 damage. 40 physical, 21 piercing, 4 lighting, and 3 shock over 3 seconds. I don't know if that's decent or not, but it's the best I've seen.

And I'm having the usual RPG dilemma of my guy looking like a clown because none of his armor matches. I have like a yellow and gray chest piece, blue and silver gauntlets, brown and gold boots, and some retarded looking blueish helmet.

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