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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sun Nov 27, 2011 8:09 pm 
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he is nightwing

wearing a batman outfit

he is not batman see where I am going with this

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sun Nov 27, 2011 8:12 pm 
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Galaxy Man wrote:
he is nightwing

wearing a batman outfit

he is not batman see where I am going with this


Just because it ain't bruce wayne doesn't mean it's not batman, The Flash has been replaced loads of times (including Jay Garrick, Barry Allen and Wally West) and they are all still the Flash, same goes to Dick and Azrael, they were once Batman and they have always been once batman


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sun Nov 27, 2011 8:16 pm 
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the flash is not batman

why are you comparing a hyperactive dude to vengeance incarnate

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sun Nov 27, 2011 8:19 pm 
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Galaxy Man wrote:
the flash is not batman

why are you comparing a hyperactive dude to vengeance incarnate


I am trying to give a example to what you said about Nightwing on a batman costume, that's if you payed attention.


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sun Nov 27, 2011 8:39 pm 
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Galaxy you're being retarded for the sake of being retarded. Stop. Return to the game.


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Nov 28, 2011 5:20 am 
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Crush Bandicoot wrote:
Galaxy you're being retarded for the sake of being retarded. Stop. Return to the game.


Thanks man.


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Nov 28, 2011 3:27 pm 
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Batman Arkham City for $25

I'm so getting this

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Nov 29, 2011 1:10 am 
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I loved Arkham City, but I didn't find it nearly as satisfying as Arkham Asylum. Though I won't spoil anything, Arkham City's ending was REALLY haunting to me. I was really shocked at what happened.

There are no Scarecrow sections in Arkham City unfortunately, they were my favorite part of Asylum. The closest thing to those was a Mad Hatter Side Mission and the level with Ra's Al Ghul, but they weren't nearly as freaky or fufilling...

The Ra's Al Ghul boss fight though... OMG! SO EPIC! I also liked the Mister Freeze Boss Fight. Only thing is that the plot starts to become full of big bullet holes by the end. It's still really well written, but not as solid as Asylum's plot.

Overall, everyone should get it! :D

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Nov 29, 2011 7:22 pm 
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Plot holes? There are no plot holes.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Nov 29, 2011 7:46 pm 
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I never found any plotholes
.
Aso I'm assuming you didn't find scarecrows hideway under one of the boats then. Y'know, in the water under two cranes.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Nov 29, 2011 9:42 pm 
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Still downloading the game. 70% done though, and I may or may not have convinced my Dad to go for the same internet that my sister has.
Our internet speed is 1.5mbps and we pay $15, my sister's is at 20mbps and they pay around $30. You do the math on which is better.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Nov 29, 2011 10:49 pm 
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Damn. I found his mask. Found Croc's hideaway. Didn't realize Scarecrow had one. Oh you are the game that keeps on giving.

Arkham 3 Predictions:
In the wake of Arkham City's fall, Bruce Wayne pushes for reform, backing it up with his own fortune. The section of cordoned off city is bought and rebuilt entirely by Wayne Enterprises. Arkham Asylum and Blackgate are rebuilt in much the same way with Wayne Enterprises acting as a consultant. Bleeding edge tech turns them into two of the securest facilities in existence. All the money in the world is little help when Gotham City is hit by an earthquake. Early tremors hinted in Arkham City have led Wayne to quake proof all structures in his hands, but bureaucrats and shady businessmen have ignored all warning signs and much of the city now lies in ruins. Chaos takes over Gotham City as something even the Batman can't fight destroys it. The Dark Knight Detective now has to travel throughout the ruined Gotham City, made unfamiliar and virtually impossible to traverse, aiding those he can while taking down the various criminals who hope to reap the benefits of the chaos. As emergency services are hindered by happenstance left and right, Batman's resources are pushed to the limit. A pattern soon emerges, suggesting that there is a malevolent force behind the interruption of aid if not behind the quake itself. It's the ultimate juggling act as Batman must rescue quake victims, stop the rioting, defeat opportunistic villains, and keep Gotham's evils from breaking loose as the city burns. The Bat will not fight alone.
    Play as Nightwing, Robin, Batgirl, Huntress, Catwoman, and others as Gotham's Knights try to hold the city together.
    Escort civilians to the former cesspool of Arkham City, the only large infrastructure left standing.
    Escape crumbling buildings and glide over ruined streets and try to save a city that may already be dead.
    TYGER guards have re-emerged, trying to take over their former headquarters in Arkham Asylum, risking the inmates' escape.
    The Lazarus Pit has been unveiled to the outside and everyone wants to swim.

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Last edited by Omnithea on Tue Dec 06, 2011 3:33 am, edited 1 time in total.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Dec 05, 2011 5:41 pm 
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Was that posted somewhere or one of your own predictions? 'Cause I like it. A lot.

I would really like for some Red Hood DLC in the 3rd installment.

And forgive me since I've only had one playthrough, but if I remember correctly, Bruce was explaining the Lazarus pit to someone at some point in the game. Does this mean he knew about it prior, or was he talking as he figured it out.

If its the latter, would Red Hood even exist in this Arkham world, (as the Pits are needed to bring back Jason Todd)?

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Tue Dec 06, 2011 1:26 am 
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That just fell out of my head. It's based on the Cataclysm storyline. I also have a huge selection of features I want to see in the next game. The Arkham continuity seems to suggest that Batman knew that Lazarus existed, but not its exact nature. Trying to figure out what they'll use and what they won't is next to impossible. Tim Drake and Dick Grayson both exist in this continuity, so I assume that Jason Todd does. It would be pretty cool if he was in the next game.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Fri Dec 09, 2011 9:37 am 
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Omnithea wrote:
Plot holes? There are no plot holes.

Oh, how wrong you are. ^_^
If pay attention to the plot as much as I do, you'll realize it actually begins to fall apart near the end, especially concerning Hugo Strange. I'd explain, but I'm not going to spoil it for everyone who hasn't played it.

The Big Cheese wrote:
Aso I'm assuming you didn't find scarecrows hideway under one of the boats then. Y'know, in the water under two cranes.

I did find that. I was still disappointed though. Nothing beats a mega-super-trip to Scarecrow land. :D

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