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I keep coming back to Master of Orion. Not really that much special there, just another 4x. Well, I say that with no context in mind; it was an early one, so it probably did tread some new ground for its time, I'm not sure. Colonise planets, design ships, research new technologies... all the stock standards. Where it gets interesting, though, is the council they have. It's just some generic galatic council gambit, done a thousand times over. They convene every few dozen turns or so to vote on the next Master of Orion - see what they did there? So the council elects two different races, and then every race gets to vote for either, or just abstain.
In other games I've played with a similar system, when you lose the vote you just have a straight up game over. You do, however, have the chance of disagreeing. You can just say no, refuse to be a part of the alliance. Which is fantastic. So, the winning race becomes said Master, and every other race in the game gathers together in this new alliance to wipe out the independents; i.e., you. The maps could be maybe 80 planets wide, so if everybody is on about the same level, then at this point, that's seventy colonies against your ten. Including all the other factors; resources, technologies, fleets, then your chances aren't looking great. That doesn't matter, though. It isn't about winning at this point, it's about making a choice. It's about being able to say "no, I don't want to do that." It's about player control. Sure, it's probably going to boil down to a game over anyway, but it's a game over within the game's context. You haven't just lost because the game says "you lose", you've died because the galactic council has driven you out of all your colonies and killed every last one of your people. That's an important distinction. It leads to the same place, of course, but it's about losing your colonies instead of losing the game.
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