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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 3:15 pm 
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Alright thanks. I'm still working on learning to support a bit better, but once I'm more confident at that, I'll try jungling out.


Also, screw Ekko. I can't seem to dodge his stupid disc thing.

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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 10:31 pm 
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for those hating ekko hes getting a mana cost increase on his w early levels and losing 5 base movement speed

I understand he is really mobile, but base movement speed nerfs are always a very fine line, it can be a very huge nerf even in small increments


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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 11:06 pm 
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I... am surprised that's all he's getting, considering he's supposed to be the "utility" assassin and still does boatloads of damage compared to other assassins.

I really think the game needs more options to counteract all the ridiculously mobile champs that are popular these days. I like the idea of a new summoner spell with reliable cc, or buffing exhaust to prevent dashes and blinks.

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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 11:23 pm 
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SaintCrazy wrote:
I... am surprised that's all he's getting, considering he's supposed to be the "utility" assassin and still does boatloads of damage compared to other assassins.

I really think the game needs more options to counteract all the ridiculously mobile champs that are popular these days. I like the idea of a new summoner spell with reliable cc, or buffing exhaust to prevent dashes and blinks.

They said in their post about the change that this is all they felt comfortable with, and that they feel people still arnt used to fighting him enough to make any more changes. They said they'd like to wait a few more weeks before any "big changes"

no big changes my booty, acting like movement speed nerfs are no big deal :shakefist: dfdshvdfjhvdskjhfdhkj


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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 11:28 pm 
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I'm sure it is a big deal, I just didn't really see his movement speed as a problem. It probably will hit his roaming potential a lot, which makes a big difference in how ahead he gets in the early/mid game.

Idk, Ekko is just frustrating to fight so I was hoping they'd make his combat potential less... annoying.

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 Post subject: Re: League of Legends
PostPosted: Sat Jun 06, 2015 11:31 pm 
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SaintCrazy wrote:
I'm sure it is a big deal, I just didn't really see his movement speed as a problem. It probably will hit his roaming potential a lot, which makes a big difference in how ahead he gets in the early/mid game.

Idk, Ekko is just frustrating to fight so I was hoping they'd make his combat potential less... annoying.

Movementspeed nerfs are a serious nerf, on scale of nerfs its up there with totally removing damage ratios


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 Post subject: Re: League of Legends
PostPosted: Mon Jun 08, 2015 6:42 am 
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I like the ward up top that almost certainly was placed by Tryndamere.
You know. Just in case someone snuck up him from the opposite side of the map.


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 Post subject: Re: League of Legends
PostPosted: Mon Jun 08, 2015 7:52 am 
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Ah, backdoor tryndamere, never change

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 Post subject: Re: League of Legends
PostPosted: Mon Jun 08, 2015 3:11 pm 
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Tatzel "Tatzel Freeman" Freeman
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Ekko would need AP ratio nerfs imo, but considering new Ashe is totally okay in Riots books...!

Oh, but they noticed that Cho is gaining popularity, better suddenly nerf him now!

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 Post subject: Re: League of Legends
PostPosted: Mon Jun 08, 2015 4:16 pm 
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Tatzel wrote:
Ekko would need AP ratio nerfs imo, but considering new Ashe is totally okay in Riots books...!

Oh, but they noticed that Cho is gaining popularity, better suddenly nerf him now!


Ashe is getting nerfs
Her volleys damage per arrow is going to what it was before her rework, and her Q's active doesnt damage towers


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 Post subject: Re: League of Legends
PostPosted: Tue Jun 09, 2015 1:36 am 
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I think if they just nerfed the heal of Ekko's ult, or the cooldown on it, he'd be a lot more balanced. I can usually lane against him fine now that I'm used to him, but killing him in teamfights is impossible.

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 Post subject: Re: League of Legends
PostPosted: Wed Jun 10, 2015 2:20 pm 
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Tatzel "Tatzel Freeman" Freeman
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NaraStrex wrote:
Ashe is getting nerfs
Her volleys damage per arrow is going to what it was before her rework, and her Q's active doesnt damage towers

I'm rather talking the slow, I don't remember it ever being so much, and it's no fun at all if you can just get hit by a ranged attack, and then never be able to run away.

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 Post subject: Re: League of Legends
PostPosted: Wed Jun 10, 2015 3:03 pm 
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Tatzel wrote:
NaraStrex wrote:
Ashe is getting nerfs
Her volleys damage per arrow is going to what it was before her rework, and her Q's active doesnt damage towers

I'm rather talking the slow, I don't remember it ever being so much, and it's no fun at all if you can just get hit by a ranged attack, and then never be able to run away.

the only way its really changed is it still works when shes out of mana


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 Post subject: Re: League of Legends
PostPosted: Thu Jun 11, 2015 9:12 pm 
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Ekko changes fresh from PBE:

Base mana increased by 20

AP ration on Q reduced by 0.05 on both hits

Mana cost of R increased by 100

-----

Also Zac has a skin so people will stop bitching about a champ they never play not having a skin


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 Post subject: Re: League of Legends
PostPosted: Fri Jun 12, 2015 5:13 pm 
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Tried E kko, didn't like him.I think its mostly because I like starting fights and ekko is more about assisting in fights. I'd rather stick to Jinx if I'm gonna do that.

I play alotta Zaun characters oddly. Jinx is actually one of Ekkos old crushes...before she went crazy.

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