BurntToShreds wrote:
It just pisses me off that they incorporated regenerating health when they could have just as easily thought up some kind of health system that didn't involve tanking damage with first aid kits. They just went straight for regenerating health instead of trying to come up with something better than wiping blood off your eyes behind a bunch of sandbags.
Alright, so in a game where massive action scenes are happening, the world is giant, and you'll often be moving from place to place during fights (as shown by gameplay trailers), what would
you do that didn't involve health kits?
Because personally I can't think of jack shit.
Not to mention the factor of familiarity is in play. People expect a game to have a specific kind of health system. Doing anything radically different alters the mindset of the game, and of the player. This CAN work, such as the jump from the 2D Mario games using the Super Mario aspect as health, to the 3D games having a health meter. However, at the same time, the style of gameplay was changed with it.
Infinite doesn't have much potential to get out of these norms, sadly. A lot of games don't. It's too much of a standard FPS in terms of it's combat mechanics, even since the first game, to be able to break new ground without it being done badly or having it feel out of pace.
Quote:
They can build this awesome game world with a floating city, a woman with special space-tearing powers, and a giant steampunk bird-monster, but they can't come up with a health system that works?
i uh
i'm like 90% sure the health system is gonna work?
unless the game is like in early beta when it's released.