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 Post subject: Re: Game Brainstorming Helpthread: giant post dump central!
PostPosted: Mon Mar 19, 2012 2:02 pm 
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I noticed that you mentioned that the Brigand needed a lot of work. So why not replace it with a class that relies completely on luck. Gambler, maybe?
A gambler could use 2d6 dice, which would give the class 36 possible attacks. So maybe it could take one attack from every class in existence, save for the monk and the base classes, and use them randomly. If we remove the Brigand class itself from the equation, they'd have one slot available, which could be used for an attack that's unique to the class.
There would be a 2.77777...% chance of getting an attack that you want.

Good idea or bad idea?


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 Post subject: Re: Game Brainstorming Helpthread: giant post dump central!
PostPosted: Mon Mar 19, 2012 2:38 pm 
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I love random effects!
I think it would be a great idea.

My question:

For 3.5e, I am making a level 20 class ability.
It can be used once per week.
Deals instant death or 10d6 damage to everything (friend or foe), and leaves the user unconscious for 24 +1d8 hours.
I was thinking of giving it long range (400ft + 40ft/class level)

Would this be considered too long of a range compared to these downsides?

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 Post subject: Re: Game Brainstorming Helpthread: giant post dump central!
PostPosted: Mon Mar 19, 2012 4:02 pm 
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oh man I'm really liking this thread

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 Post subject: can't do monk today, maybe tomorrow?
PostPosted: Mon Mar 19, 2012 7:10 pm 
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FatOldRobot wrote:
I noticed that you mentioned that the Brigand needed a lot of work. So why not replace it with a class that relies completely on luck. Gambler, maybe?
A gambler could use 2d6 dice, which would give the class 36 possible attacks. So maybe it could take one attack from every class in existence, save for the monk and the base classes, and use them randomly. If we remove the Brigand class itself from the equation, they'd have one slot available, which could be used for an attack that's unique to the class.
There would be a 2.77777...% chance of getting an attack that you want.

Good idea or bad idea?

Weeeell... the basic 2nd tier thief "Rogue" class would use gambling based resources including dice, and 2d6 is a little bare bones for possible outcomes when I could use 3d20 and it'd give me 8000 outcomes. (a bit much for programming, but still doable)

While the "slots" and "poker" rogue resources wouldn't have any downsides to a bad outcome, dice is supposed to have a higher payout at higher rolls and lots of penalties on lower rolls ranging from 1-hit-kill grade attacks to instantly kill yourself.

BUT, having attacks from other classes as roll outcomes sounds very good. 8)




Sax, from your statement about "3.5e" and various forms of dice rolls I can assume you are talking about D&D.
I can't help for range on that, but is SOUNDS like a very nasty ability and I approve of it what with the "inactive for this long + 1d8 hours" penalty it incurs.

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 Post subject: Re: can't do monk today, maybe tomorrow?
PostPosted: Mon Mar 19, 2012 7:19 pm 
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Vrominelli wrote:
FatOldRobot wrote:
I noticed that you mentioned that the Brigand needed a lot of work. So why not replace it with a class that relies completely on luck. Gambler, maybe?
A gambler could use 2d6 dice, which would give the class 36 possible attacks. So maybe it could take one attack from every class in existence, save for the monk and the base classes, and use them randomly. If we remove the Brigand class itself from the equation, they'd have one slot available, which could be used for an attack that's unique to the class.
There would be a 2.77777...% chance of getting an attack that you want.

Good idea or bad idea?

Weeeell... the basic 2nd tier thief "Rogue" class would use gambling based resources including dice, and 2d6 is a little bare bones for possible outcomes when I could use 3d20 and it'd give me 8000 outcomes. (a bit much for programming, but still doable)

While the "slots" and "poker" rogue resources wouldn't have any downsides to a bad outcome, dice is supposed to have a higher payout at higher rolls and lots of penalties on lower rolls ranging from 1-hit-kill grade attacks to instantly kill yourself.

BUT, having attacks from other classes as roll outcomes sounds very good. 8)

Yeah, I chose 2d6 because you actually have that many attacks, and thinking of 8000 attacks is kind of silly. But you could set the more powerful abilities to be at top, of course. And if you were to mix in debuffs and selfharm, it could be 2d7. That would leave room for 49 effects. So the lowest rolls could give you debuffs, slowly increasing in usefulness.


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 Post subject: :slowduck:
PostPosted: Mon Mar 19, 2012 7:30 pm 
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But it doesn't HAVE to be just plain old attacks.
It could be randomized things like "have 7 different poisons, 5 curses, a burn, and 2 bleed effects slowly killing you? BAM, GONE!" and "woot! heal thyself for 20% of your own health." and "next 2 attacks you take NO DAMAGE!" for good effects that don't deal damage.
BAD effects would be full of "uh oh you have a greater chance to miss now" and "CRAMP! move at 10% of your normal movement speed for 8 seconds" type stuff.

I want to have my fantasy game idea be LOADED with variables and different forms of customization!




Help! I dunno what the topic should be called!
Game Brainstorming General Helpthread, Game Brainstorming Helpthread General, General Game Brainstorming Helpthread, etc.
:psyduck:

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 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Mar 19, 2012 7:37 pm 
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I'd say 3d5. Unpredictable, and 125 effects.
You could throw in every class ability, probably most of the monster abilities, and still have some room.

Also, current title is good.


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 Post subject: Re: Game Brainstorming Helpthread General: techno babble aho
PostPosted: Mon Mar 19, 2012 7:39 pm 
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a title saying "CLODS!"
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Skyrim Mod idea

The flower of forestburn
Includes...
-A new quest
-A new magical weapon
-A new Sword
-A new Staff
-A new dungeon
-A new Book(The Red Flower of Hate)
-A new Kaijiit NPC, Narrin

The quest begins in Riverwood Inn., a noticable book is on the table, if the player reads it, a nearby Kaijiit will ask oabout your interest in the Flower of Flames. You could ask him what he knows about the flower, where he will offer the Flowers location for a fee of 1500 Gold, he will then mark it on your map.
Once you get the flower and escape the Dungeon, you can do 2 things with it.

1-Craft it with a staff to form the Staff of Forestburn.

2-Craft it with a Steel sword and Charcoal to make the Sword of Forestburn.

Stats
Sword of Forestburn
ATK 30
Weight 20
Value 3000
+Leaves permanent burning

Staff of Forestburn
ATK 15
Weight 15
Value 3500
+15 damage per second, burning effect

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 Post subject: Re: can't do monk today, maybe tomorrow?
PostPosted: Mon Mar 19, 2012 7:52 pm 
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Vrominelli wrote:
Sax, from your statement about "3.5e" and various forms of dice rolls I can assume you are talking about D&D.
I can't help for range on that, but is SOUNDS like a very nasty ability and I approve of it what with the "inactive for this long + 1d8 hours" penalty it incurs.

Thanks! That's two people that say it's balanced, so I'm all set!

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 Post subject: google them. they ugly.
PostPosted: Mon Mar 19, 2012 7:55 pm 
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FatOldRobot wrote:
I'd say 3d5. Unpredictable, and 125 effects.
don't want to argue or anything but... 5 sided dice?
I'd rather do 3d6 and program in 216 different outcomes with a visual display of 3 six siders than have to have some sort of visual display of those hideous looking things while programming in almost half as much outcomes.

Thank you for helping me decide, 3d6 it is!

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 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Mar 19, 2012 9:36 pm 
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So I came across this and it reminded me of your gambling-based rogue class.

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 Post subject: :::;D
PostPosted: Mon Mar 19, 2012 10:25 pm 
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:awesomeface: :awesomeface: :awesomeface: :awesomeface: :awesomeface: :awesomeface: :awesomeface: :awesomeface:
It's what I had in miiiiiiiind~

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 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Mar 19, 2012 10:50 pm 
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ThoughT SO...

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 Post subject: Procede to shit bricks.
PostPosted: Mon Mar 19, 2012 10:54 pm 
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Also, the Crusader class is a warrior who has some connection to time. 8)

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 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Mar 19, 2012 10:56 pm 
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Genius.

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