other than it feeling really uninspired and bland the whole way through with a terrible story, uninteresting setting, the worst lore, and nothing to endear me to any part of the world at all, the stealth system was not fleshed out enough. they made an FPS, complete with a bunch of killing tools of death making, and then threw in some stealth mechanics for funsies, and then made it so if you did anything but the stealth you were punished with a bad ending. so what ended up happening was this really bad stealth system was the main focus of the game, with this big emphasis on "if you don't want a bad ending you gotta do non-lethal take downs", but then gave you this massive arsenal and made you into a killing machine and didn't really flesh out the stealth at all.
compare it even to skyrim. skyrim had a poor stealth system. dishonored and skyrim bodaciously have the same stealth mechanic. but skyrim didn't try and bullshit you and say it's a stealth game about not killing people while it gave you the tools to kill people. it was a game about murdering dudes and stealth was just one way to do it. even if you were super stealth mcgee the invisible, you could still hold your own in a proper fight, and you weren't expected to use a tacked-on system. there was no bad ending for not using stealth, and there was no good ending for using it.
and then compare it to something like metal gear solid 3, where the stealth is the most important part. you can't hold your own in a fight, you have to stealth and find creative ways around enemies. you can't just fuckin' teleport away behind someone, you gotta think it out, and the game gives you the tools for it. and then for the situations where you fuck up, the game gives you what you need to escape and go back to stealth. killing people is just another way to get around them, and it presents it's own unique challenges, incentives, and downsides. it also gives you the environment to play around with. out of bullets? throw a live fucking snake at a guy and watch him freak out and use that time to get past. it was all about manipulation of everything around you to create a solution, not just "hey just avoid these really short lines of sight."
and the worst part is it was extremely easy either way. dishonored wasn't challenging in the slighest. once you got the blink the stealth didn't matter, and it barely mattered in the first place. i couldn't even be bothered to finish the game because i just did not care. it presented nothing to me. i didn't care about the story, i didn't care about the world, i didn't care about the stealth, it was just a consistent waste of my time.
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