Einheria was an absolute joke, but DeRosa gave me a little trouble until I figured out that having everyone do a full out assault on him at once usually doesn't work. By the way, the Red Mage outfits are DANG FINE. Oh yeah, the Land Turtle was pretty easy, too. At the Water Temple, Rusalka was pretty freaking annoying. I only had to try three times, I think, but that fight just rustled me off for the insufferable amount of bull crap it throws at you.
One thing that's been annoying me about Bravely Default is that the main story quests seem kind of like running around in circles for a while until you accomplish your original goal.
Chapter 1: Go to Ancheim, head to the Wind Temple, fight your way to the crystal, find out you can't actually awaken it yet because you need...clothes, go to Yulyana Woods, meet the pervey sage(oh boy, my favorite character trope....), ask him to make you clothes, go to a cave to get....thread?, go back to pervey sage so he can make the clothes, go back to the Win Temple, fight a boss, end of chapter.
Chapter 2: Go to your ship, get your ship wrecked, go through the Miasma Woods, go to Florem, go the the Water Temple, find out you can't awaken it AGAIN because Agnes wants Olivia to do it and she suddenly has no sense of urgency, go back to Florem and find out about a beauty.....contest?, go through a mountain pass, meet up with pervey sage AGAIN, ask him for sexy clothes, Tiz gives a pep talk to Agnes and she decides to wear the vestal garb, walk back EMPTY-HANDED, compete in a freaking beauty contest to get Olivia's attention, find out she's not even there, go through another cave, find Olivia, emotional death scene, THEN we can go awaken the Water Crystal.
There really are better ways to lengthen a game than doing a succession of ultimately pointless tasks.
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