Cori wrote:
How exactly was Skyrim one of Bethesda's worst games? I mean, yeah it simplified things, but it was so much easier for me to get invested in Skyrim than in, say, Morrowind. Making a game more accessible doesn't automatically make it bad.
to be completely fair and honest, i dislike elder scrolls in general. i have really tried, i really gave it a lot of time and effort to try and get into it and i just did not
it's so boring everything is so goddamned boringbut a large part of skyrim's issues were the quests were just the same thing repeated over and over again in extremely similar locations. still better than oblivion where
everything looked exactly the same, but at least oblivion's quests tried (and failed) to be somewhat unique for the most part. skyrim's best parts were dlc, which i actually somewhat enjoyed, and even then it was only the parts that were really unique. certain things it did were really great, like the climb up to the greybeards was actually pretty cool because it was this big expository journey with a few notable encounters, and it didn't throw the lore in my fucking face and made me kind of go out of my way to learn it which was substantially better than how it usually plays out in skyrim.
but every single quest is like "go to this zombie ruin with maybe one unique room. find a thing. okay good bring it back here."
meanwhile so far the fallout games have avoided those issues. mind you, bethesda only really did Fo3, but it still excelled in worldbuilding, story, and quest... uniqueness in a way that like all the elder scrolls games have failed to do. if they're taking cues from new vegas especially, then Fo4 is going to be promising.
also like come on they let you name yourself fuckface and have people call you that. people will actually come to you and say "what's your name" and you'll go "fuckface" and they'll call you that forever and honestly really that's a crowning achievement for the entire medium of video-based gaming.