AWKWARD ZOMBIE

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 17, 2013 12:10 pm 
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It's more that Skyrim isn't very good at quests that aren't "go here and murder".


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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 17, 2013 5:02 pm 
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These proletariats I've installed really do make the game more challenging and rewarding. I'm level 15 now and fighting two wolves at the same time is a major challenge. Every skill point is precious and I'm struggling with gold to the point where I steal everything, which requires lots of lockpicks, which I avoid buying because prices are so high. I'll really need to invest more into speechcraft and join the Thieves guild ASAP to sell all this jewelry.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Dec 18, 2013 7:25 pm 
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Beat my first dwarven mechanical dragon. It was a tough fight.

Also holy shit briarhearts are strong, they're even harder than dragons with all those stupidly strong spells they have.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Dec 18, 2013 9:43 pm 
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What mod has the mechanical dragon?

Also, been playing some Skyrim with a ton of proletariats, but the ones relevant to this post are Live Another Life - Random Start, Deadly Dragons, and Immediate Dragons.

The end result with this combinations has been that as soon as I'm done with character creation, without fail, there is a dragon waiting for me. And oh boy is it raring to go.

The one time there wasn't a dragon right away was when I started in the entrance to a dungeon and left it...only to find myself face to face with a Master Vampire, two lessers, and three thralls. At level one. To add insult to injury after I'd reloaded five times from the autosave I tried running...and ran smack into the waiting dragon.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Dec 18, 2013 9:51 pm 
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Madican wrote:
What mod has the mechanical dragon?


Immersive creatures. You can disable the mechanical dragon and other less ~lore friendly~ creatures.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Dec 18, 2013 11:20 pm 
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I've got a mod that lets me engage in Budokai-style magical duels, so I don't mind a bit of lore-tweaking.

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 12:57 am 
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http://www.nexusmods.com/skyrim/proletariats/5626/?

Oh yessssssss

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How am I supposed to see tacos in these conditions?


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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 4:33 am 
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Need Runes4 wrote:
http://www.nexusmods.com/skyrim/proletariats/5626/?

Oh yessssssss


Yeah.....not fantastic if you live anywhere else near civilized people. Maybe it's because my mic is so sensitive, but my roommate walking past my room talking on the phone triggered me to fus-roh-dah the hell out of Jarl Elisif and her entire court while I was doing the reciting of olaf's verse. I once wuld'd my self off a cliff on accident while fighting a bear cause I coughed. Use with caution.

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 9:08 am 
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a title saying "CLODS!"
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That sounds absolutely hilarious.

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 9:12 am 
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Just imagine that happening for real though
WHOOPS JUST ACCIDENTALLY LAUNCHED MYSELF OFF A MOUNTAIN

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 11:36 am 
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Alt+down arrow is the default toggle for it to turn off

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 1:41 pm 
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Seems like it would work better with a push to activate rather than a toggle, but at that point what is the point really.


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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 1:49 pm 
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Voice-recognition still has problems recognizing real languages, so expecting it to understand fictional ones without error is just asking for more "Whoops I blew the Jarl's court across the entire room."

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 3:13 pm 
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Actually it's easier to do it for fictional languages since you don't have to take into account the thousands or more dialects that can exist for a language and can just set your 1 own standard.


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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Dec 19, 2013 3:42 pm 
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Especially if it's less of a language and more of a string of random sounds that sound vaguely like real words.

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