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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Wed Feb 29, 2012 10:28 pm 
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Location: Noffletown
So brekk made this crater that had nothing put bedrock at the bottom, and I decided to play god.

Creating everything in the crater, my thoughts.

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http://www.youtube.com/watch?feature=pl ... TNTI#t=16s


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 1:13 am 
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Location: satans buttcrack
i would live there

dude if it was possible to just cut that one part out of the map and like

give it to me

thatd be sweet

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 8:32 am 
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I'm living there so... Hmm... Nope :D


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 7:41 pm 
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Joined: Sat Nov 26, 2011 1:26 pm
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Location: Leaving New York
Mmmyess this looks like fun
AND CAN I GET A WHITELIIST YEYUH

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 8:19 pm 
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The current schedule says that the next whitelisting round will be done in the beta, and that will be when Tekkit is updated for 1.2.
We will try to set up a new forum for the server as there will be quite a lot of information that will need to be distributed as well as the possibility for towns.

We will see how things go.


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 8:31 pm 
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Let's talk about sex.
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Joined: Mon Mar 02, 2009 1:22 am
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Location: Duarte, California
I'd highly recommend having Towny. People are going to acquire a ton of materials and have a lot of projects, and if the server gets set to hard you're going to want a secure way of protecting your most valuable stuff from mobs and other people.

EDIT: Also I am on a server that has both Tekkit 2.0 and Towny, and there haven't been any issues with conflicts.


ALSO!

For those who are testing or interested in testing, I have updated the front page to reflect what each stage of testing is meant for.

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 9:15 pm 
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Location: vegetabaryle lamb of tart
Destickied?

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i can tumbl now


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 9:17 pm 
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I guess it is because this is not the AZ minecraft server anymore. Was waiting for it to happen anyhow.


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 9:23 pm 
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Location: RIP the TMI thread
I downloaded the Tekkit thing

"Can't find java directory"

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 9:30 pm 
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I think Angelicsong had the same problem, have you tried reinstalling java?


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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 10:10 pm 
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Location: RIP the TMI thread
I think so?

I downloaded it just now and it won't work

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Thu Mar 01, 2012 10:38 pm 
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Brekkjern wrote:
I guess it is because this is not the AZ minecraft server anymore. Was waiting for it to happen anyhow.
Yeah, Great Handsome Oppressor asked and I said it was up to him. It's still fine to have its own thread for it, though.

betrippin wrote:
I downloaded the Tekkit thing

"Can't find java directory"
Delete the Tekkit launcher you downloaded, delete Minecraft (save any maps or texturepacks you had in another folder if you want), and reinstall Java. After you reinstall Java, install Minecraft, then try installing Tekkit again. You might just need to have a super clean file.

The nice thing about Tekkit is that once you get it installed, you can modify your original Minecraft folder as much as you want with no repercussions - Tekkit has its own launcher and creates its own Minecraft folder that it draws from. This does mean that any texturepacks, maps, and server information you have on Tekkit won't be in your Minecraft game when you open it normally.

Another thing - when I first downloaded the Tekkit launcher, I double-clicked it and nothing seemed to happened. I went into my /roaming file and saw that a .tekkitlauncher folder had been created, and I just had to start the launcher from the .jar file inside. (I created a shortcut to that so I don't have to continuously do that.)

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Sun Mar 04, 2012 3:18 pm 
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Location: Canadia
Well, between the nuke and whatever contraption you have going at spawn there, it sure makes some killer lag when i try to leave

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Sun Mar 04, 2012 6:57 pm 
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Cabooty just did a sort-of-basic fuel converter that endlessly recycles fuel into every different form and back again.

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 Post subject: Re: TekkitCraft 1.0: Alphabet Soup
PostPosted: Tue Mar 06, 2012 10:56 am 
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So we just built this massive 64x64 automatic quarry. We calculated that we will be needing 45 or so chests for cobblestone alone. It is slow, but it keeps on going no matter what you do which is the best part of it really.

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Here is one we prepared earlier:
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