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 Post subject: Re: Super Smash Bros
PostPosted: Mon May 04, 2015 12:52 am 
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flame_warp wrote:
but to be fair he was gonna be a skin til maybe a month or two before they finished it.

Isn't this also what happened with Marth and Lucina?

I would have liked to see Viridi as a fighter. She has the potential for much more interesting abilities than Palutena.

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 Post subject: Re: Super Smash Bros
PostPosted: Mon May 04, 2015 2:15 am 
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Everyone has more interesting abilities than Palutena

All of her abilities are HURR DURR THE POWERS FROM UPRISING CAUSE I MADE THAT GAME GUYS REMEMBER

Although I fail to see how Viridi would manage to work differently
You didn't even fight her directly in Uprising, all she has going for her is her wooden staff, MAYBE summoning vines or something

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 Post subject: Re: Super Smash Bros
PostPosted: Mon May 04, 2015 2:25 am 
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You don't even see Captain Falcon in game until F-Zero X and you barely ever see him outside the Blue Falcon at all. He wasn't even animated until Smash 64, his whole moveset is original. I think they could do something with Viridi.

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 Post subject: Re: Super Smash Bros
PostPosted: Mon May 04, 2015 2:49 am 
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Captain Falcon's moves are actually a product of leftover data from when Smash was going to be an original fighting game with a brand new cast of characters (Dragon King or something). Sakurai tossed it onto Captain Falcon because he had the same body type as the original character before him.

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 Post subject: Re: Super Smash Bros
PostPosted: Mon May 04, 2015 3:26 pm 
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I go to a Game of Thrones watch party every week.
This week I brought over my Wii U and and couple of huge nerds and myself just played Smash until everyone else got there.

Fun times.


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 Post subject: Re: Super Smash Bros
PostPosted: Sun May 10, 2015 10:10 am 
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These are professional Super Smash Bros. Melee players playing a professional match

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 Post subject: Re: Super Smash Bros
PostPosted: Sat May 16, 2015 3:28 pm 
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TerraChimaera wrote:


These are professional Super Smash Bros. Melee players playing a professional match

Professionally.

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 Post subject: Re: Super Smash Bros
PostPosted: Sat May 16, 2015 7:48 pm 
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Amiibos figure out how to share stock in a team battle even if they've never been in a team battle

Help

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 Post subject: Re: Super Smash Bros
PostPosted: Sun May 17, 2015 12:43 am 
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I learned that the hard way a while back. I feel like I die to the stage more often than people.

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 Post subject: Re: Super Smash Bros
PostPosted: Tue May 19, 2015 10:15 pm 
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I've been playing Greninja (Buttertwo as I like to call him) a bit lately and I say I enjoy using him. Does anyone have tips? One thing I notice in For Glory is that on some stages you can;t see a Shadow Sneak coming, so he does have some particular Omega Stage preference. Also counter-up to Uair or repeated Dair. The latter to Dair is super fun in team matches, I must say.

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 Post subject: Re: Super Smash Bros
PostPosted: Tue May 19, 2015 10:18 pm 
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better nerf greninja

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 Post subject: Re: Super Smash Bros
PostPosted: Wed May 20, 2015 7:29 pm 
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:shakefist:

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 Post subject: Re: Super Smash Bros
PostPosted: Sun May 24, 2015 8:20 am 
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I'm getting to the point where I can comfortable play most characters and I find myself enjoying ones I hadn't really used much before, like Palutena and Ike.

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 Post subject: Re: Super Smash Bros
PostPosted: Sun May 24, 2015 8:32 am 
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Recently played Melee and Project M, using Ganon and tech chasing with dairs.
Now that I play Sm4sh again, I'm starting to hate this guy that I thought was so much fun before. He moves like an old guy pulling a wagon and has like 100 frames of air lag.

I miss Melee dorf and Bizz playstyle.

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 Post subject: Re: Super Smash Bros
PostPosted: Sun May 24, 2015 11:38 am 
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Smash 4 Ganon moves like a rock and hits like a rock that has been launched by the large hadron collider.

also in project m his side-b doesn't plummet you and your opponent to your death when they're too close to the edge, it just keeps moving and you land on the stage, so it's fucking garbage and the entire game is garbage

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