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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 4:26 pm 
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About the accent thing:
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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 4:49 pm 
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Even when mocking accents in a one-panel comic Buckley manages to use TOO MANY WORDS

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 6:24 pm 
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I also can't help but read that in an Australian accent instead of a Boston one.

But anyway, hype-fueled speculation time! Since MIT is reportedly going to play a big part of the game, I'm hoping there's gonna be a bunch of cool new robotics stuff. I liked the Old World Blues DLC in New Vegas, but always felt like there just wasn't enough variety of techno-gadgets and techno-critters.

Also, that dog features really heavily in the trailer. A new Dogmeat-style companion perhaps? Or maybe your character starts out with a dog? Or maybe it's actually a super-intelligent dog that you're working with to sniff out something in the wasteland? Playable dog race??? Okay, maybe not.

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 Post subject: ????????????????????????
PostPosted: Wed Jun 03, 2015 6:34 pm 
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SaintCrazy wrote:
Playable dog race???

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 7:00 pm 
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>mountains visible from Boston

you had ONE JOB

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 8:13 pm 
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nobody said the whole game takes place in boston

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Wed Jun 03, 2015 8:20 pm 
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Galaxy Man wrote:
nobody said the whole game takes place in boston


it's bodaciously in the shot with the State House in the shot

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there's no land higher than 450 feet within 50 miles of the place

for reference: this is what the horizon looks like from the State House

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Thu Jun 04, 2015 1:32 am 
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the nukes hit there and threw up alot of dirt mk? mk

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Thu Jun 04, 2015 2:47 am 
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Operation Awesome wrote:
Galaxy Man wrote:
nobody said the whole game takes place in boston


it's bodaciously in the shot with the State House in the shot

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there's no land higher than 450 feet within 50 miles of the place

for reference: this is what the horizon looks like from the State House

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I'd hate to piss in ya cheerio's but the example you presented is, quite bodaciously, pointed in the exact opposite direction of the shot from the trailer.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Thu Jun 04, 2015 3:07 am 
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It's a good representation of the land around Boston, i.e., fuckin' nuthin. However, I feel like it's a good example as to why they tossed mountains in the first place, shit's boring yo. It's a video game, who gives a shit.

The shot of the garage tho, I'm hoping that's a hint to a more in depth homebase with lots of crafting.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Thu Jun 04, 2015 6:39 am 
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Blitz Walrus wrote:
The shot of the garage tho, I'm hoping that's a hint to a more in depth homebase with lots of crafting.


I'd sure hope they'd have expanded things for this. Fallout 3 was okay, but a little bare bones. But since Fallout 3 already had a home with crafting stuff and skyrim had even more in that area, I can't see them skimping on that.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Mon Jun 08, 2015 9:15 pm 
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Oh, hey.

This is a real thing. A mod that combines Fallout NV and 3.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Mon Jun 08, 2015 9:20 pm 
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i got new vegas when it was on steam sale and I made a guy named Span'ks Dailee and I don't know what I'm going to make him. I'm thinking an energy weapons dude.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Tue Jun 09, 2015 4:08 pm 
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Sooo my quest in the wasteland made me take on Talon Company assassins. Now I got a 700 cap suit or whatever. Now I'm off to visit the sewers.

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 Post subject: Re: Fallout General: That's So ED-E
PostPosted: Tue Jun 09, 2015 5:32 pm 
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