AWKWARD ZOMBIE

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PostPosted: Sun Sep 30, 2007 5:03 pm 
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lyrasen wrote:
Yup. xD
I almost have all 20 poe souls for Jovani.
If only I didn't have the attention spand to kill all the poes I saw.
Oh well.

I'm at Snowpeak Ruins now anyway. I KEEP... FREAKING... DYING. GAH. It's not the white wolfos either. :3
I caught the first 20, and then said "fuck it" when he said I needed more. I was like "Hey, fuck you buddy. I already collected 20 for your fat, greedy booty!"

You know that part where you're walking along the ceiling rafters, and there are those blocks of ice that hurt you? I kept getting hit by one and launched off the edge every single time. X_x

As for Nintendo being unoriginal...

Nintendo does nothing but come out with sequels to the same games over and over and over. It's proven wildly effective, but isn't really that original.

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PostPosted: Sun Sep 30, 2007 5:17 pm 
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Dude. That's the same part I get stuck at. -breaks the rafters for the hell of it-
-but first, plants a clawshot target at the end-
Haha.

-does a dance-

and yes, Nintendo is really unoriginal. Everyone knows that.

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PostPosted: Sun Sep 30, 2007 10:40 pm 
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Unoriginal? Animal crossing, pikmin, wario ware, cooking mama, rayman raving rabbids, trauma centre, phoenix wright, dragonblade... the list goes on.


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PostPosted: Sun Sep 30, 2007 10:51 pm 
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Spoony wrote:
Unoriginal? Animal crossing, pikmin, wario ware, cooking mama, rayman raving rabbids, trauma centre, phoenix wright, dragonblade... the list goes on.
All of which were quickly sequel-ized. With the exception of Rayman. That technically was a sequel.

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PostPosted: Mon Oct 01, 2007 1:00 am 
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Water wrote:
Spoony wrote:
Unoriginal? Animal crossing, pikmin, wario ware, cooking mama, rayman raving rabbids, trauma centre, phoenix wright, dragonblade... the list goes on.
All of which were quickly sequel-ized. With the exception of Rayman. That technically was a sequel.
Yeah, we meant to say they are original when they first come up with the games, but then they basically just keep milking the cash cows. But they do a daisies good job of it, so who cares?

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PostPosted: Mon Oct 01, 2007 4:06 am 
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In regards to an earlier comment, the arbiter's Grounds was awesome, if only because you actually make good use of the spinner.

One of my few gripes with this game is that you rarely use items (aside from the bow and clawshot) once you've completed the dungeon you found them in, and even when you do it's just a brief reminder of "Hey. Remember that one item you got? Yeah. Just checking. Now use it here for a few seconds and forget about it again."


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PostPosted: Mon Oct 01, 2007 7:14 pm 
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Vaelor wrote:
In regards to an earlier comment, the arbiter's Grounds was awesome, if only because you actually make good use of the spinner.

One of my few gripes with this game is that you rarely use items (aside from the bow and clawshot) once you've completed the dungeon you found them in, and even when you do it's just a brief reminder of "Hey. Remember that one item you got? Yeah. Just checking. Now use it here for a few seconds and forget about it again."
Very true, very true. They introduced a lot of items in this game that we would've been fine without.

The spinner and ball and chain were pretty cool, but still practically useless besides their appropriate dungeons.

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PostPosted: Mon Oct 01, 2007 7:53 pm 
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Yeah. Sometimes, to refresh, I just grab something and start using it for no reason whatsoever just to see what happens. It's like, LOL SPINNER TIME and grab the spinner and spin for a good few seconds, then say, Nah. Bored. and go back to playing the game again. I r smrt.

...no TP until Friday again... damnit...

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PostPosted: Mon Oct 01, 2007 10:14 pm 
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Miss StarSeed wrote:
Vaelor wrote:
In regards to an earlier comment, the arbiter's Grounds was awesome, if only because you actually make good use of the spinner.

One of my few gripes with this game is that you rarely use items (aside from the bow and clawshot) once you've completed the dungeon you found them in, and even when you do it's just a brief reminder of "Hey. Remember that one item you got? Yeah. Just checking. Now use it here for a few seconds and forget about it again."
Very true, very true. They introduced a lot of items in this game that we would've been fine without.

The spinner and ball and chain were pretty cool, but still practically useless besides their appropriate dungeons.


yeah, i'll agree that the spinner was pretty useless, but i used the ball and chain all the time, even if it made it even harder to kill enemies. the ball and chain was just fun.

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PostPosted: Mon Oct 01, 2007 10:56 pm 
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I am forever grateful for the ball and chain, because now, I don't have to waste all my stupid bombs blowing up those stupid rocks! Woohoo!

Also, the spinner would have rustled me off much less if it didn't quickly decelerate right after you hop on. I mean, when there are rails in the area, it's able to pick up some speed, but without them, it's just useless.

But it's not the worst. Basically any "Cane of" item from any Zelda game was just load of crap. And they got worse as time went on.

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PostPosted: Tue Oct 02, 2007 1:17 am 
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Water wrote:
I am forever grateful for the ball and chain, because now, I don't have to waste all my stupid bombs blowing up those stupid rocks! Woohoo!

Also, the spinner would have rustled me off much less if it didn't quickly decelerate right after you hop on. I mean, when there are rails in the area, it's able to pick up some speed, but without them, it's just useless.

But it's not the worst. Basically any "Cane of" item from any Zelda game was just load of crap. And they got worse as time went on.
Yesss... constantly bombing rocks was always a pisser. Especially if you were out, and then you had to sit there cutting grass for fifteen minutes just to find one. >_<

That really rustled me off too. I mean, wtf? If they're gonna put it in, make it usefull besides those stupid rails. I mean, the rails were fun. But you only encountered that once. Then it's totally useless. Spinning tops spin faster and for a longer time than the spinner, and THAT'S WHAT THE SPINNER IS!

I always wondered what was with the cane thing in some of the games... I just questioned "If they could make a magic cane, why didn't they give it an awesome power? Like to bend gravity so you could just jump where ever you need to go?" But no. They thought that being able to flip things over is better than having ultimate power.

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PostPosted: Tue Oct 02, 2007 8:59 pm 
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Miss StarSeed wrote:
I always wondered what was with the cane thing in some of the games... I just questioned "If they could make a magic cane, why didn't they give it an awesome power? Like to bend gravity so you could just jump where ever you need to go?" But no. They thought that being able to flip things over is better than having ultimate power.
I have to admit, bringing life to inanimate statues is pretty powerful, but not very useful.

I'd say the most useful cane weapon was the Cane of... Somalia? I think that's the name. Anyways, it was in Oracle of Ages, and it made a pushable block appear in front of you. It had a large number of unique uses, my personal favorite being navigating through a pitch black room full of pits.

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PostPosted: Wed Oct 03, 2007 3:20 am 
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The cane in Minish Cap sucked major booty. Which is okay, because Minish Cap was tremendously mediocre anyways.

However, ALttP's canes were pretty useful. The Cane of Somaria (later used in Oracle of Ages, as Water mentioned) created blocks with one swing and then destroyed them with another, sending projectiles in four directions. And the Cane of Byrna made you temporarily invincible with a steady magic drain while being used.


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PostPosted: Wed Oct 03, 2007 3:54 pm 
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This discussion makes me want to play the game again.

Two days to go. x_X mI still hated how little time there was between dungeons for the past three dungeons. Blech.

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PostPosted: Sat Oct 06, 2007 10:28 pm 
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Ima bump this up again I SUPPOSE.

The end of Snowpeak Ruins made my eyes bleed and my caterwaul from pain. YAY. Thurman said, "well, at least you can pick up the hearts... Right? Right?" and so I felt like punching him.

Just entered the Temple of Time. Wh00t. Though this game is making me lose track of time.

Is it Saturday or Sunday?

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