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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 4:13 pm 
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D-vid wrote:
I wonder if the 5 million different proletariats I'm loading will work together.


Are you using BOSS? That will help out a lot.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 4:35 pm 
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Yeah after I'm done installing them with NMM.
I've been trying to choose proletariats that don't seem to interfere with each other or that simply overwrite a file with their own version of the same one at worst too. Like Static Mesh improvement mod with W.A.T.E.R. overwriting the wet rocks models along the rivers. Though I don't know if SMIM has better looking rocks than W.A.T.E.R.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 5:00 pm 
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D-vid wrote:
Yeah after I'm done installing them with NMM.
I've been trying to choose proletariats that don't seem to interfere with each other or that simply overwrite a file with their own version of the same one at worst too. Like Static Mesh improvement mod with W.A.T.E.R. overwriting the wet rocks models along the rivers. Though I don't know if SMIM has better looking rocks than W.A.T.E.R.


Just have WATER in the load order after SMIM so WATER's rocks override SMIM's. And I got this done earlier, it's a list of most of the proletariats I have installed. The ones not listed are ones I'm creating myself or with other people. I was giving KevTehNev an idea what I use, lol.

http://pastebin.com/gALXVkWz

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 5:30 pm 
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And now AZ knows Heinz appreciates the music lyricism of Queen's "Fat-Bottomed Girls."

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 5:34 pm 
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Madican wrote:
And now AZ knows Heinz appreciates the music lyricism of Queen's "Fat-Bottomed Girls."

And "Baby Got Back" by Sir Mixx-A-Lot, don't forget that one, also the Thong Song, and various other bottom related tunes.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 5:36 pm 
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That's a long list. And they all work together fine without major problems?

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Dec 09, 2013 6:54 pm 
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D-vid wrote:
That's a long list. And they all work together fine without major problems?

I get the occassional crash and freeze up, but not enough to kill the fun or immersion to badly. But that's after spending like an hour using BOSS and other stuff to get the proletariats to work fine together. Gameplay wise I am set, I MIGHT throw in frostfall and realistic needs and diseases to add some flavor.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 4:35 am 
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Just spent several hours downloading a ton of proletariats, mostly gameplay/quests, and getting them all set up with NMM and BOSS. Tomorrow's gonna be fun.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 9:09 am 
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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 9:55 am 
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Could they have picked someone who's computer was not made out of perforated particle board and had an attention span longer than a 3 year olds?

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 10:16 am 
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Aww too bad it doesn't work completely. There's no HUD at all right now for me.
Deactivated everything besides the unofficial patches, SkyUI and SkyRe. Hud is back.
So now time to slowly activate one after another to see what made the problem. Fun.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 2:36 pm 
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D-vid wrote:
Aww too bad it doesn't work completely. There's no HUD at all right now for me.
Deactivated everything besides the unofficial patches, SkyUI and SkyRe. Hud is back.
So now time to slowly activate one after another to see what made the problem. Fun.

Did you install Immersive hud?

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 2:40 pm 
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Nope.
It also didn't show subtitles, crosshairs, or the "interact with thingie [E]" little popups to show you can interact with a thingie. Still don't know which mod was causing it. I've restarted half the proletariats already and there's still no problems.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 2:42 pm 
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You're using SKSE launched from NMM right? I know SkyUI has issues without SKSE.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Dec 10, 2013 4:41 pm 
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Got everything activated again and there's no problems now for some reason?

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