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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Thu Feb 09, 2012 8:14 pm 
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Joined: Tue Oct 21, 2008 9:42 am
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Location: satans buttcrack
gee wonder why so many AZ users quit the server huh

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Thu Feb 09, 2012 8:15 pm 
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Joined: Wed Apr 08, 2009 10:54 am
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Location: Minnesota, USA
Oracle, you need to stop being a jerk and realize that AZ doesn't own anything.

Hell we don't even own the very forums you're complaining on

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Thu Feb 09, 2012 8:16 pm 
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Could it be because there were so many condescending users?

No. Seriously. If you have no intent of playing on the server and only want to slam us for doing something in our own free time and paying for it ourselves so you can enjoy it, then I really don't want to talk to you.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Thu Feb 09, 2012 8:21 pm 
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Joined: Tue Oct 21, 2008 9:42 am
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Location: satans buttcrack
i wonder who those condescending users must be, since so many people quit after i already left

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Thu Feb 09, 2012 8:23 pm 
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being a gentleman is my jojob
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Quit it, Oracle.
If you want to argue immaturely, take it to PMs.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Feb 10, 2012 3:17 am 
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Let's talk about sex.
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Joined: Mon Mar 02, 2009 1:22 am
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Location: Duarte, California
Good lord.

I did want to ask Brekk, when 1.2 comes out will you be trimming unused chunks to try to generate jungle biomes?

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There are too many new people on here.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Feb 10, 2012 6:37 am 
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From what I've read, Jeb made it so the new biome code won't run on existing maps.

Whereas, some of their previous biome-changing attempts - e.g. adding the missing snow and shroom biomes from 1.8 - affected the map terrain on existing maps at the edges and we had to run a special map-merge tool to make it smooth instead of sheer cliffs. Presumably they're taking more care now that it's out of beta, but it's still a pita, as they keep tweaking the bloody biomes. You might see snowy regions disappear and shift to places where none were before.

We could generate a new world and run it concurrently though...


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Feb 10, 2012 3:55 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Joined: Tue Jul 28, 2009 1:45 pm
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Would that make the price for running the server go up, though?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Feb 10, 2012 4:15 pm 
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Yes




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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Feb 12, 2012 2:27 pm 
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Joined: Sat Nov 26, 2011 1:26 pm
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Location: Leaving New York
It's so..lonely. Like singleplayer.
I hate singleplayer.

The maze isn't even done yet :I

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Feb 12, 2012 11:02 pm 
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Joined: Tue Aug 11, 2009 1:36 pm
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Location: RIP the TMI thread
Anyone got any TNT I can have?

I need to make some large holes in things

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Feb 12, 2012 11:43 pm 
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Let's talk about sex.
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Joined: Mon Mar 02, 2009 1:22 am
Posts: 3968
Location: Duarte, California
PERHAPS.

Well I have some gunpowder, you just gotta supply your own sand.

Are you on now? I have my Minecraft downgraded, so just post when you're on and I'll switch over.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Feb 13, 2012 6:30 pm 
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Location: RIP the TMI thread
I"m about to get on now.

GIVE ME MAH SPLODEY POWDER

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Wed Feb 22, 2012 7:06 am 
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It has come to the point that I don't want to keep the server running in its current state. If it ran itself on donations, then maybe, but by what I have seen so far it isn't possible to make that work at all. We are shutting it down and the map is provided at this location. It will not be hosted there forever so get it while it is still there.

We will be setting up a new server and if you want to continue playing on it we might move your building over to the new map, but be prepared that the server might not be connectible for a while. The new map will be a very unique experience. We will not leak anything about it quite yet, but it will be something you probably have not seen before. Feedback on this will be greatly appreciated when we go live. We are currently looking at Tekkit for the server. This will add a plethora of proletariats to use in an easy package. Some features might be disabled though as they are dangerous for the server or because they bypass security measures or because we simply do not like it. We will have to figure that out as we go along.

The difficulty setting has (wrongfully IMO) been a highly debated issue on the previous server. The new server will most likely be set to hard. This depends on how the proletariats affect the game play. We will be adjusting this on the fly pending feedback. We will white list a few people who want to help us, but note that we will be doing this at our own discretion. If you are not white listed it does not mean you aren't welcome at the server. It only means you have not been selected for our alpha testing. Beta will allow for more players, but it will still be white listed. When we finally go live, there will be no white list at all.

Donations will be an important part of the new server to keep it running. This means that certain perks will be available only to the members who donate. What these perks may be we have not quite decided yet. They will not be game breaking, but they can give an edge to the players who do donate to keep our server going. Anything from a different coloured name in the chat to abilities or areas that the non-donating players can't access. We will see. Nothing we have said here is set in stone quite yet (apart from shutting down the server) and will be changed as we see fit.

I will not be updating the thread anymore except to answer questions about the new server. As far as I am concerned, the AZ Craft server is dead. At least until someone else starts hosting it (not a very forgiving job, mind you). We will not be helping anyone keeping it running as we had more than enough work doing so ourselves.

I hope you enjoyed the server while I hosted it. If not, well... We already know who didn't. More clarification on that part isn't really needed.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Wed Feb 22, 2012 7:10 am 
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Joined: Sat Apr 02, 2011 4:41 am
Posts: 6616
Location: we're all somewhere, man
man you know what'd be awesome

a giant biosphere server

that would be kickass

hint

hint

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