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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:15 am 
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Location: Somewhere between law and chaos.
Have you played it recently? Because it still updates. I haven't seen any latest stuff but I was playing when they finally fixed the tooltip bugs and added races with their own stat variations.
I don't remember much else, save for a new Warrior(?) ability. It might have been Warrior, but I think it was Ranger.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:24 am 
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The problem is still that the difficulty is non-existent. The knockback kills all challenge and all the weapons are fundamentally the same (apart from the wands and some of the other rarer ones). There should be a risk of dying and it should be ever present. If not, then you are essentially playing creative mode with annoying things that interrupt you.


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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 1:22 pm 
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Location: Land of Mormons and Mountains
Wow you were right. That did turn into a total rant at the end. Most of it was good, but I don't see how Steve? has anything to do with the gameplay at all??

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:28 pm 
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+4 to defense
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I don't agree with the point about changing difficulty though. If you honestly don't have the self-control to not do that it's rather silly. Also the point about mobs spawning anywhere. If the mobs only spawn in certain places, survival becomes too easy when you can just avoid those places or erase them (cutting down dense forests).


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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:43 pm 
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And then you would have other types of mobs. Shooting holes in his suggestions make no sense. Not at this level at least. If one added this stuff to the game and playtested it, you could tweak what happens if there isn't a tree in the vicinity. Problem solved and the game would be loads of fun.


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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:45 pm 
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Location: Land of Mormons and Mountains
too bad the proletariats locked it lol

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:47 pm 
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+4 to defense
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Spawning certain mobs in certain places is brilliant, but I thought that mobs coming from anywhere actually added to the tension. And the rest of his post is pretty spot-on, it's just those things I disagree with.


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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 2:51 pm 
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Location: satans buttcrack
the first time i died in minecraft was the time i discovered that going to the inventory doesnt pause the game

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 4:01 pm 
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Location: Noffletown
[Citation Needed] wrote:
Noffletoff wrote:
24.231.65.216

Server is up with the latest snapshot if you want to play multiplayer.

Someone else get in here I'm bored.


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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun Jun 10, 2012 7:23 pm 
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Location: Where the Heroes are
I would, but I appear to be addicted to Tekkit. Sorry.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Jun 14, 2012 6:22 pm 
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I'll cite your sources
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Location: hangin with edgy nerds
I don't know how I haven't seen this until now but:

This is so depressing aaaugh

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Jun 14, 2012 7:10 pm 
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I may cry...

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Jun 14, 2012 9:27 pm 
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a title saying "CLODS!"
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Joined: Thu Jun 23, 2011 7:58 pm
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Location: Philadelphia's better neighbor
Usually i detest full animation for characters in Minecraft.

But this Music video...

THIS MUSIC VIDEO...

Was absolutely perfect.

EDIT:
KICKASS!


http://i.imgur.com/6rsEW.png
http://i.imgur.com/7GYq5.png

I'm gonna turn the dungeon into a farmer, and the chest had cocoa beans, some bread, wheat, and 3 buckets.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sat Jun 16, 2012 5:46 pm 
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Location: RIP the TMI thread
guys has anyone brought up

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TEMPLES MOTHERFUCKERS

Quote:
Desert Temples mostly consist of Wool, Sandstone, Chiseled Sandstone, Smooth Sandstone and Sandstone Stairs. In the middle of the temple is a block of blue wool. Underneath this blue wool is a 'secret' chamber with 4 chests which contain very valuable loot and a Stone Pressure Plate connected to a 3x3 grid of TNT. Some treasures found in temples include Emeralds (rare), Diamonds, Iron Ingots, Gold Ingots, Rotten Flesh and Bones.


Quote:
Desert Temples are the most valuable structures the game generates, as each temple contains 4 chests with highly valuable items. The colored wool, and 9 blocks of TNT in the trap are also fairly worthwhile loot.
When attempting to access the chests, the player must take care not to step on the Pressure Plate at the bottom of the pit. Just below the sandstone is 9 blocks of TNT - Touching the Pressure Plate will activate the TNT, killing the player unless properly protected, and destroying all four of the chests, including their loot. It is ill-advised to enter the treasure chamber by breaking the blue wool, or any of the eight surrounding blocks. Instead it is best to dig down to the side, and then break the pressure plate when it comes into reach.
An alternative method for retrieving the loot safely uses a bucket of water. By breaking one of the orange wool blocks immediately around the blue wool block and placing water in its place, the player can swim down and break the pressure plate with relative safety. This has the added bonus of leaving the temple more intact, so it can be used as a base or have the trap reset for an unsuspecting passerby in SMP.


Quote:
Jungle temples mostly consist of cobblestone and mossy cobblestone. There are a small number of chiseled stone bricks, blocks that could not be legitimately obtained in Survival mode until now. There are three floors; on the bottom floor, there is a room with a puzzle (three levers connected to some sticky pistons). Solving the puzzle will open a secret door (piston door) with a chest behind it filled with loot. The loot can be valuable or useless, as the items are selected randomly from a list. Emeralds may be found in this chest, similar to desert temples. Down the hall from the Levers, there is tripwire connected to a dispenser filled with arrows. Farther down the hall there is a chest. In front of the chest is another tripwire connected to another arrow-shooting dispenser. Both Dispensers are covered in vines, making them hard to see. They each contain 8 arrows. But this chest doesn't usually contain valuable items, as it is exposed to where you can open it without passing the tripwire.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sat Jun 16, 2012 5:54 pm 
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a title saying "CLODS!"
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Joined: Thu Jun 23, 2011 7:58 pm
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Location: Philadelphia's better neighbor
If i were to host a Hamachi Minecraft server, would people actually join it?

I won't do snapshots unless begged.

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