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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Sun May 20, 2012 3:01 pm 
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man, i need a good vanilla survival server.

anybody know of a good one?

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed May 23, 2012 7:49 pm 
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Made a Tekkit server with my brother and my friend, gotta say Tekkit is possibly more addicting than Minecraft. Right now I'm trying to figure out how to get this quarry to work powering it with electric engines. Right now I have 6 hooked up to it, and they are being powered by a batbox that is being powered by nearly 10 other batboxes, which are being powered by 5 solar panels. The electric engines are hooked up to the batbox with insulated gold cable.

I turn on the engines, and the quarry doesnt even start doing anything. I figured I probably need more power than what a batbox can output, so I'm probably going to make an MFE unit once I get the diamond for it. In the meantime, I'm going to try to produce as many solar panels as possible.

Does anyone know what the minimum running requirements for a quarry are? I can't find the number anywhere online, but it says the maximum requirements to make it go at max speed are 9 electric engines.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed May 23, 2012 8:17 pm 
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http://wiki.industrial-craft.net/index. ... olar_Panel
http://forestry.sengir.net/wiki/index.p ... .EngineTin
if all you have are five solar panels, you'll need a lot more than that; it takes six solars to power a single electrical engine at full speed

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed May 23, 2012 8:34 pm 
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Cafall wrote:
http://wiki.industrial-craft.net/index.php?title=Solar_Panel
http://forestry.sengir.net/wiki/index.p ... .EngineTin
if all you have are five solar panels, you'll need a lot more than that; it takes six solars to power a single electrical engine at full speed


But the power is coming from a fully charged batbox right next to the quarry, so it shouldn't matter how much energy is going into the batbox. I made a LV solar array and hooked it up before the batbox and it didn't work, so I might try hooking it up after the batbox. If that doesn't work, I'll try going back to only 4 engines.

Edit: Got it to start working, I guess the amount of power reaching the engines wasn't enough to power all four engines, so it didn't do anything. I de-attached all the engines but one and it started working, and then I added a steam engine too.

Edit 2: Now I can't figure out which engine is best to power the pipes bringing the macerated materials from my macerator to the chest next to it. Redstone and steam explode if they stop working, and electric just keeps wasting more electricity than I can spare when it stops. Is there any way to make an electric engine stop working if it stops having something to do? Or does it do that anyway and I'm just reacting to it filling up its internal battery while idling?

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 2:24 am 
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Ablu2 wrote:
Edit 2: Now I can't figure out which engine is best to power the pipes bringing the macerated materials from my macerator to the chest next to it. Redstone and steam explode if they stop working, and electric just keeps wasting more electricity than I can spare when it stops. Is there any way to make an electric engine stop working if it stops having something to do? Or does it do that anyway and I'm just reacting to it filling up its internal battery while idling?

a redstone engine only explode if it's not connected to anything, or if other engines are pumping excess power into it; as long as it's connected to the wooden pipe, even with nothing in the machine to pull, it'll be fine

as for automating engine shutdown and such, buildcraft 3.X (only SSP compatible) has all sorts of logistics pipes and logic gates for automatic crafting, item sorting and routing, emergency engine shutoff, etc

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 8:54 am 
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Location: Land of Mormons and Mountains
Awwwwwww yeaaaaaaaa. Minecraft 12w21a is live, and it brings to you:

>Villager trading, and they're cheap bastards!
>Emeralds, for trading
>New terrain stuff (I found a pyramid in the desert!)
>Enderdragon Chests (Don't do anything yet)
>SINGLE PLAYER COMMANDS (/seed, /xp, /gamemode etc)
>Sandstone Stairs
>Villager's houses are now made of sandstone items

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 9:44 am 
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Cafall wrote:
a redstone engine only explode if it's not connected to anything, or if other engines are pumping excess power into it; as long as it's connected to the wooden pipe, even with nothing in the machine to pull, it'll be fine

as for automating engine shutdown and such, buildcraft 3.X (only SSP compatible) has all sorts of logistics pipes and logic gates for automatic crafting, item sorting and routing, emergency engine shutoff, etc


Oh, ok. Thanks, the wiki for Tekkit isn't the most comprehensive thing I've seen, so it's hard to find good information.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 10:28 am 
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BeatBoxingBoo wrote:
>Enderdragon Chests (Don't do anything yet)


Either you're wrong, or this function is coming later.

Surround an Eye of Ender with eight obsidian. It creates a single chest which cannot be made into a double chest, but all Ender chests synchronize.

Put a block of diamond in one, and take it back out in another.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 12:51 pm 
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TurboPunz wrote:
BeatBoxingBoo wrote:
>Enderdragon Chests (Don't do anything yet)


Either you're wrong, or this function is coming later.

Surround an Eye of Ender with eight obsidian. It creates a single chest which cannot be made into a double chest, but all Ender chests synchronize.

Put a block of diamond in one, and take it back out in another.


Odd. I tried that and it didn't work. I guess it bugged out or something.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 5:04 pm 
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LIst from the forums:

Possible TNT traps in the world
Ender Chest (Sort of like a chest network - place two different Ender Chests and place items in either, and they will appear in any other Ender Chests you have placed. It glows a bit.)
Emerald and Emerald Ore (used with Villagers)
Made Buckets stackable.
Added Snow to Creative Inventory.
NPC Villages change style according to their biome.
Stars are more realistic.
They are now slightly smaller and slightly brighter.
Changed Gravel texture.
Improved Options menu.
Added Pyramids.
Added a second Golden Apple made with Blocks of Gold.
After being consumed, the player receives 30 second Regeneration IV, plus Resistance and Fire Resistance for 5 minutes.
Dispensers will eject Water and Lava source blocks (from buckets); Will also take water and lava source blocks if there is an empty bucket inside

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 5:57 pm 
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i am going to confuse gravel and clay now i know it

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 5:58 pm 
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That's really cool.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 9:43 pm 
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Jesus Christ I might have to come back to Minecraft once this update goes completely live.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 10:22 pm 
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thisll be really handy in servers when people want to give each other stuff really quickly.

person a is in their house says "hey dude here have this thing" and puts the thing in the ender chest in their house

person b a million miles away deep in their mountain home opens their ender chest and are like "oh boy"

a whole new way to be lazy

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu May 24, 2012 10:38 pm 
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I'm pretty sure the contents of the chest are going to be associated with the player, otherwise they'll only work as a really sketchy trade network.

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