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PostPosted: Wed Apr 28, 2010 9:16 pm 
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Eat_box wrote:
Oh wait... WHAT THE FUCK IS CRIT-A-COLA?!


shit I was wondering the same exact thing.

for a second I thought it was an unlock but then I was like "no it's just some fancy type of crit-ness" but now i'm thinking it's some kinda unlock that makes everything for a certain amount of time a crit?

jesus I have no fucking idea, but it sounds interesting at least.


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PostPosted: Wed Apr 28, 2010 10:19 pm 
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Eat_box wrote:
Flamethrower direct damage reduced 20%.
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Post-use movement penalty removed. (Bonk)


These are like waaaaaah? It is a mega boon to BONK! The Heavy is now faster and more deadly to scoots and medics, and pyros especially, and the Pyro got shit kicked.


EDIT: Crit a cola http://www.youtube.com/watch?v=HZc2I-i5 ... r_embedded

Super scoot ambushes now more effective. But the question is, am I willing to replace my trusty pistol?


Last edited by Falconer Lombard on Wed Apr 28, 2010 10:23 pm, edited 1 time in total.

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PostPosted: Thu Apr 29, 2010 1:43 am 
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Sir Lurksalot
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hmmm crit cola will be interesting with the FaN

also WTF happened to the pyro? jesus h christ

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OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

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PostPosted: Thu Apr 29, 2010 1:56 am 
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I can't play pyro anymore.

More time to work on the medic I guess...

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PostPosted: Thu Apr 29, 2010 2:47 am 
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pyro was never hard to counter, you just need to fucking aim.

now the heavy's as overpowered as can be. he was never hard to play, either.

hurdur great work obliterating the pyros damage and the heavy's weakness? whats next? giving him the ability to fly?

that crit-a-cola thing is shit, too.

It's like they want to make the game progressively shitter and shitter


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PostPosted: Thu Apr 29, 2010 6:51 am 
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So I was dicking around with the changes before. Pyro does so much less damage. And I was set on fire with 45 or so health left. I survived. :I And the heavy is kinda OP now. Spin up time is waaaaay faster than it should be. And when someone gets bonked with the new speed reduction, you'd think it's be something like heavy speed. Try BARELY MOVING. Might as well be stunned.

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PostPosted: Thu Apr 29, 2010 11:24 am 
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Fucking ragequited after getting killed by the same fucking Scout 10 times. Nothing I did was doing any damage. I set him on fire! I headshotted!

Fucking bullshit, man.


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PostPosted: Thu Apr 29, 2010 12:33 pm 
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Sir Lurksalot
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thats when you make baby sentry randomly around the map

nothin fucks up scouts better :eng101:

cept possibly a shit ton of stickies :pseudo:

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OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

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PostPosted: Thu Apr 29, 2010 1:51 pm 
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Oh boy oh boy a pyro airblast buff

Now we the pyros who actually know what they are doing will be far more effective!


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PostPosted: Thu Apr 29, 2010 3:07 pm 
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turns everyone into furries
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Pyros are great defenders now. Ignite huntsman arrows, airblast projectiles and opponents with little ammo consumption.

Heavy is a great (better) attacker now. Fast speedup time, fires more bullets and moves faster while spun up.

Valve might as well just swap their categories over.


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PostPosted: Thu Apr 29, 2010 3:46 pm 
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I haven't noticed any difference, but I think it's just because I suck.


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PostPosted: Thu Apr 29, 2010 10:36 pm 
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Oh hey.
http://www.teamfortress.com/119/

I am a Soldier of Fortune!


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PostPosted: Thu Apr 29, 2010 10:42 pm 
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i was on a /v/ thread about that, got trolled over a medic medal or some shit like that

still cant believe I fell for that.


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PostPosted: Thu Apr 29, 2010 10:43 pm 
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Thank god for the pyro nerf. The damage was obscene.


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PostPosted: Thu Apr 29, 2010 11:06 pm 
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They re-increased the Backburner's damage and fixed the Flare Gun.


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