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PostPosted: Wed Apr 28, 2010 8:16 am 
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turns everyone into furries
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Snark wrote:
I'm curious about something, I lay on x-box, so I don't know what's happening online, but is it true that people who aren't cheating get mocked? [Heard from my PC r friend) Because that does not sound like fun...


That's bull. I've never even seen a cheater. It was probably someone trolling other people into getting VAC banned without even cheating himself


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PostPosted: Wed Apr 28, 2010 8:24 am 
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all i can think of when you say non cheaters is the whole halo idling thing that went on

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[20:54:03] George: fun fact: I have only seen my friends dads dick


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PostPosted: Wed Apr 28, 2010 8:27 am 
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I never got a halo, I got the game three days after they were given out.


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PostPosted: Wed Apr 28, 2010 8:28 am 
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Falconer Lombard wrote:
I never got a halo, I got the game three days after they were given out.


I got it a week after. It kinda bugged me at first but then I remembered i'd never wear it anyway so eh.


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PostPosted: Wed Apr 28, 2010 9:32 am 
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Decker wrote:
Snark wrote:
I'm curious about something, I lay on x-box, so I don't know what's happening online, but is it true that people who aren't cheating get mocked? [Heard from my PC r friend) Because that does not sound like fun...

That's bull. I've never even seen a cheater. It was probably someone trolling other people into getting VAC banned without even cheating himself

You do realise that using an idling program does count as cheating, right?


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PostPosted: Wed Apr 28, 2010 9:33 am 
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You can't use idle programs any more. The guy who made it shut the server down after Valve intervened.

Do some research, Plasma.


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PostPosted: Wed Apr 28, 2010 10:28 am 
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The super annoying thing about this game is that hardly any levels load properly. The server isn't working or it's full.

:I I'm so sick of playing 2Fort because hardly anything else will work.


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PostPosted: Wed Apr 28, 2010 10:38 am 
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All maps load fine for me

Yours is not working


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PostPosted: Wed Apr 28, 2010 10:48 am 
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Nachalnik wrote:
The super annoying thing about this game is that hardly any levels load properly. The server isn't working or it's full.

:I I'm so sick of playing 2Fort because hardly anything else will work.


I forget the names of everything you have to click to get to it, but if you just verify to game's cache or whatever it's called that aughta fix it. unless it doesn't, then I don't really know what to do there.


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PostPosted: Wed Apr 28, 2010 1:36 pm 
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Decker wrote:
You can't use idle programs any more. The guy who made it shut the server down after Valve intervened.

Do some research, Plasma.

You have a loose definition of "ever" then.


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PostPosted: Wed Apr 28, 2010 1:49 pm 
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Location: Somewhere. Everything's somewhere, man.
So yeah. Ya know that new drop system that's supposed to reset every week so your 11or so hours resets and you can start getting drops again? It didn't reset. Needless to say, the TF2 forums are bawwing more that ever.

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PostPosted: Wed Apr 28, 2010 2:16 pm 
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Plasma wrote:
Decker wrote:
You can't use idle programs any more. The guy who made it shut the server down after Valve intervened.

Do some research, Plasma.

You have a loose definition of "ever" then.


The word "ever" was not used in either of our posts.


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PostPosted: Wed Apr 28, 2010 2:28 pm 
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I keep the Halo on my Medic and Max's Severed Head on my Scout (and for now on my Heavy, Pyro and Spy).

I don't know why people are whining about the item drops thing, considering most people are probably going to get more of them than before, even with the time limit.


Last edited by Tabarnaco on Wed Apr 28, 2010 2:29 pm, edited 1 time in total.

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PostPosted: Wed Apr 28, 2010 2:41 pm 
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a shit ton of medic gear dropped for me.


WHEN I WAS PLAYING SPY.

I am satisfied

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PostPosted: Wed Apr 28, 2010 9:01 pm 
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TF2 just got patched!

Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola

Dedicated Server
Linux optimizations.
Fixed Linux servers not relisting correctly after a master server restart
Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.

Pyro got hit with the nerf gun. HARD.

Oh wait... WHAT THE FUCK IS CRIT-A-COLA?!

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Last edited by Eat_box on Wed Apr 28, 2010 9:02 pm, edited 1 time in total.

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