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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 7:33 am 
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protip play a mage

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 7:34 am 
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Talismans are cooler than shields, that's for sure.

Anyone know how to open those fucking root doors in the nature dungeons?


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 8:20 am 
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Sir Lurksalot
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i think they are quest related. i cleared a dungeon only to find out the end part that would let me easy leave the way i came in was block by roots. turns out its for the widow quest where you kill her. so i cleared all her spiders before i knew she existed. roots went away after she got dead

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 8:33 am 
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i wish a game would make it so that if you're not on the quest that has you visit a dungeon with quest related shit in it like those root doors, the game will just randomly generate a dungeon with the same name but with no quest related shit in it, just enemies and lewtz.

10 hours in, i can tell this game's really really huge. turning out to be more fun than skyrim

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 11:28 am 
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The Selkie veil is too good to get rid of. It's low armor rating is really starting to show too, fff.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 1:02 pm 
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equip chakrams

suddenly im kratos?

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 5:11 pm 
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I decided to buy stuff instead of hording gold and using twigs a frisbees that I find on the ground.
Suddenly enemies don't kill me as easily.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 6:04 pm 
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Yeah, I can see how that would work.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 7:46 pm 
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Oh well that's kind of interesting.
The game saves your character for level one, right when you leave the caves.
Neat.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 8:10 pm 
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Skyrim did the same thing, saving right at character creation.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 8:22 pm 
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No I mean, throughout the game.
I'm level 18 and I still have my character from level one here.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Fri Feb 10, 2012 4:44 am 
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So I finally played the demo. It feels like the Dragon Age sequel they should have made instead of the one we got.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Fri Feb 10, 2012 5:04 am 
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Sir Lurksalot
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honestly ive played this game for abit, lvl 17 now and its just not hookin me.

this may sound weird but it feels like its soulless. im tryin to get into the story with the gnomes the elves and the intrigue and shit but its just not hooking me like normal fantasy rpgs do.

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Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Fri Feb 10, 2012 11:32 am 
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The House of Valor makes me feel like a pretty cool guy.

You know being able to have a companion would really help me, those enemy sorcerers are jerks.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sat Feb 11, 2012 6:27 am 
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I tried creating a rogue style character. So far I don't really like it.

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