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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Oct 31, 2011 9:08 pm 
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I listened to them all, they're pretty fucking creepy.
But I bet he's the kind of guy that'd help you move your couch into your new place if you asked.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Oct 31, 2011 9:57 pm 
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Omnithea wrote:
I'm a little disappointed. All Calendar Man did was tell a story tonight. I was hoping for an escape attempt.


Same here.


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Mon Oct 31, 2011 10:04 pm 
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I was hoping that after you got the trophy, he would break out and attack you.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Wed Nov 02, 2011 11:29 pm 
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Nightwing's projectiles are even called "Wingdings". Such attention to detail.

Now waiting for:
Huntress
Joe Public
Batgirl (Cassandra Cain)
Spoiler
Anarky
Azrael
Batwing
Nightrunner
Mr. Terrific
Wildcat
Kingdom Come Era Batman
Azbat
Black Canary
Red Hood
Blue Beetle
Leather Wing (Pirate Batman)
Ibn al'Xuffasch
Will pay actual money for these. It's great to find DLC I actually like. I feel like all the other gamers paying money for stuff.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Thu Nov 03, 2011 12:10 pm 
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I want DLC to change Batman's voice to Adam West.

Got another code for whoever wants Batman Beyond Batman.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Thu Nov 03, 2011 6:22 pm 
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Oo!


Ooooo! Me plox


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Thu Nov 03, 2011 10:59 pm 
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Gryewolf wrote:
I want DLC to change Batman's voice to Adam West.

Got another code for whoever wants Batman Beyond Batman.


I don't even have arkham city yet but if they get terry's VA to (somehow) do all the dialog then i'd buy it in a heartbeat.

granted i'm planning on picking it up when I finish asylum (and sonic generations) but still.

really what I want is a christian bale DLC though, if only because that'd be hilarious and because I do my worst impersonation of him whenever i'm playing asylum anyway.


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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 8:20 pm 
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Is anyone else trying to get all the Riddler secrets or is it just me? Hitman keeps saying I'm crazy :P

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 8:37 pm 
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I can't even be bothered. As much as I'd like to save the last hostage it's just not worth all the trouble to me.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 8:40 pm 
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Some of them are pretty booty. Like using the Line launcher's upgrade so you can stand on it to avoid the electric floor. But doing new game plus kind of helps, you can keep the upgrades and gadgets so you can do the challenge when you com across it, instead of searching for it.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 8:44 pm 
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The two where you need everything to do them (like the line launcher one) were rather cool. I forget where the one is where he gasses you is at but I kinda wish there was more of those.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 8:49 pm 
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Um, I think those were in the subway, where you needed the freeze grenade to stop up the pipes. Oh man I hated the one in the museum with the turret, that one stumped me.
That and my only major gripe with the game is the reload time on some of the weapons, it's not as clear as it was in Arkham asylum. And I would like the disruptorto re-charge a little faster.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 9:04 pm 
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Stuff only recharges (disruptor, at least) when out of combat, it took me awhile to realize that. So, if you were to go into a room and use it then it won't recharge until everyone is taken down.

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 9:14 pm 
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Oh what really? Well I'll take note of that then!
Also, the sonic batarang how does that work? Do I have to hit somebody with it for it to sound off or can I launch it whereever?

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 Post subject: Re: Batman: Arkham City/Asylum
PostPosted: Sat Nov 05, 2011 9:23 pm 
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It just has to be in the general area, though you can't use another once you detonate one.
I got all the Riddler challenges. You don't need to get them all to beat the Riddler so just ignore the ten or so that really stump you.

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