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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Sun Mar 18, 2012 10:33 pm 
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Boners, boners everywhere.

Really digging the card gameplay, definitely gives you the opportunity to set traps. The launcher looks fun, especially when the CAST was in the air and blasting the dude in the back. MAGs and Photon Blasts seem the same as always, except for no time freeze on the summon.

So excite.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Mon Mar 19, 2012 1:47 am 
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Holy new magic systems, batman!
There are not enough smiles in my avatar to properly express how excited I am for this game.

The only thing I'm still tentative is whether or not sega will be able to run it properly, or pull what they did in psu and release no content despite it being available in the beta.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Mon Mar 19, 2012 7:10 am 
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Dan de Board wrote:
Boners, boners everywhere.

Really digging the card gameplay, definitely gives you the opportunity to set traps. The launcher looks fun, especially when the CAST was in the air and blasting the dude in the back. MAGs and Photon Blasts seem the same as always, except for no time freeze on the summon.

So excite.

My God.
It's beautiful.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Mon Mar 26, 2012 12:33 pm 
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Y'all better start writing those wills now because PSO2 has been confirmed Free to Play.

I know I'm not going to be doing ANYTHING once it comes out in English.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Mon Mar 26, 2012 2:47 pm 
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Jesus Christ in a Telepipe, this is the best news.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 4:49 am 
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Character creation demo
Pretty extensive, all the starting armor looks pretty cool, EXCEPT they've somehow found a way to make fonewms look more ridiculous.
They're like giant cyber schoolgirls or something I can't even describe.
Not to mention the enormous kuwabara style pompadour with outlandish jiggle physics.
I am using that on every character, no exceptions.
Explaination of graphics menus.
Everything else is pretty straight forward. Once everything's all set and done with, the second option is character creation, the first is just a graphics demo.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 6:04 am 
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Verom wrote:

Oh gosh, I'm gonna spend my whole day playing around with that

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 6:10 am 
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Maybe you guys could show us some screencaps of what you put together?

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 6:26 am 
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Will definitely doooo

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 8:48 am 
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Fuuuuu I have school then work so I'd have no time to mess around with this uuuuuugh

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 11:01 am 
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Went ahead and recreated my four PSO characters. Was on low details, low definition and low shadows because otherwise it lags.

My RAcast
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My HUcast (changed the colour scheme, but I don't think HUcasts look very good in PSO 2)
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My HUnewearl (don't really like the female outfits in this game...)
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My FOmarl (this game needs more purple)
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I hope they'll add more outfits, the ability to customize outfit colours more, and new cast parts. I may dick around and make some more characters, maybe a newman and a caseal.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 11:10 am 
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Yeah, the 'casts have a more Gundam/Z.O.E. feel to them.

Not sure I like.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Thu Apr 05, 2012 11:15 am 
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Also it's hard to get rid of the "hourglass" figure on female characters without outright making them fat or thin.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Sun Apr 15, 2012 1:01 pm 
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I got into the closed beta for PSO2~

Shit will be so cash.

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 Post subject: Re: Phantasy Star Online 2 Thread
PostPosted: Mon Apr 16, 2012 9:38 am 
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Gonna go ahead and assume sign ups for it are long closed?

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