Torizo wrote:
Eh, I've always liked platforming. It never bothered me too much, to be honest.
The way I interpreted it, is that the story and battle system aren't meant to be too complex. Just simple and fun. Then the later games did a complete 180 to this, which didn't seem to fit the feel of the original game and created a very bizarre contrast.
I'm not going to lie, KHII's combat wasn't much better The drive forms and limits just seemed... unnecessary. Yeah, they looked
cool, but they just didn't seem to...
fit gameplay-wise. I hated how they were basically a "skip" button for every battle you didn't really want to try very hard on, and how the game could be
easily beaten without using any of them. It's as if they added a bunch of more stuff but didn't change the rest of the combat system to suit these added techniques, so basically you just had KHI combat with some unnecessary crap piled on top of it like an overly fancy unnecessary hat.
I feel like BBS's combat system is the way that KHII's combat
should have been. You get an enormous variety of attacks, and you access what are basically that game's version of "drive" forms by using certain kinds of those attacks, which adds an interesting bit of strategy where you must make decisions like "should I wait for this attack to recharge and use it again so I have a better chance of accessing that one form I want to use, or should I just spam random attacks and stick with what I get? Or should I just say "screw it" and beat the crap out of everyone normally? (this is the option that gets you killed)". The forms don't last long, but you will probably access them several times in a single long battle and they are pretty much necessary for success, which is
the way it should be. Simply mashing the X button until everything dies is a good way to
lose.
However, one thing I
did like about KHI is that the worlds had more of an... identity. Like, in BBS for example, all the different worlds are just different places to fight things. Like, the only real difference between them is that in one you are fighting unversed in a field and in the other you are fighting unversed in a stadium. In KHI, the levels were at least memorable, atrocious as the design may be, and the worlds all seemed large and unique.
...So... I guess I... kinda agree?
Although I personally feel that the story never really got all that complicated. At least, not more complicated than it started out as. I feel that particular aspect of the newer games is greatly exaggerated.