Zink wrote:
VGnerd_Vera wrote:
Wii = paintbrush moved with wiimote
From what I've read that actually makes it harder or something. Like, it has trouble getting the right shape as what you try on the screen because you have less control that you did with the analog stick. I could be wrong though.
I've found it makes it a LOT harder. I beat the game, but I grew very tired shortly into the game of it constantly refusing to read my drawings. "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" WHAT THE HELL DO YOU WANT ME TO DO, THAT'S AS STRAIGHT AS I CAN MAKE IT.
I found it particularly bad considering I did not have this problem at all with the Trauma Center Wii game (A game which used fairly similar drawn shapes). Okami's motion sensing demanded too much precision.
Ultimately, it made the game feel incredibly random and frustrating IMO.
Zink wrote:
Plasma wrote:
Well I do. Its far more fun than repeatedly tapping the same button for combat!
... I wasn't aware anyone like you existed until this very moment. I don't see how anyone could possibly find wiggling a remote back and forth constantly "fun" but I guess that's your opinion.
I'd find it more interesting if it wasn't "Wagging the remote is the equivalent of hitting the A button on a normal controller, but it only works 60-70% of the time." Wagging is a poor replacement for real motion detection. Not to mention it made combos and more advanced moves essentially impossible to pull off, because the timing was so utterly precise when the wagging was anything but precise.
The only game where I found it really acceptable was in Mario Galaxy, and that was namely because it was used for a single move, that was rather low on the lists of attacks you would use anyway.
I wish I hadn't bought the Wii version of Okami, I found it nearly impossible to enjoy
