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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 12:42 pm 
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I just tested creeper regeneration and it worked just fine. Anything special happen when you guys tried it?

And I tested the water thing. Still nothing.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 12:47 pm 
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the problem im getting is that creepers blow a tiny little hole in the massive maze hole,

that hole regenerates fine,


then it starts regenerating the land that i cleared out myself

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 12:48 pm 
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If you dig in the hole the creeper created it will be filled in. You have to wait until it is finished rebuilding the area to continue.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 1:07 pm 
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I'll cite your sources
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Nonono.
TT is digging a massive hole for his doom tower.

A creeper sees him, walks into the hole, approaches him, and explodes.

A crater is made, which fills in.
Then it starts filling in the air around the hole, too, where there had previously been dirt and stone that TT had dug out.

Also Creeper explosions fill in airspace in caves, too.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 1:29 pm 
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I tried it in the hole you guys are digging and the effect you describe isn't happening.

I am sorry, but I can't fix something that isn't broken.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 1:30 pm 
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I'll cite your sources
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whaaaat. TT did it, I didn't believe him, so I visited him and exploded a creeper, and got the same result. I guess it fixed itself?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 1:33 pm 
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I even asploded 2 creepers on top of eachother and it fixed itself just fine.

And I can't get the water thing you guys are describing to work either. There is essentially nothing wrong...


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 1:41 pm 
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I'll cite your sources
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Ah well. It was right after Droolio updated. It was probably just minorly ballsed up and adjusting or something.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 2:19 pm 
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Where exactly is the building site in relation to the nether portal network?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 2:30 pm 
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just come to the main area and there's a sign next to it.


says doom tower

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 2:32 pm 
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Like, near the canyon?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 3:10 pm 
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....what.


go to the spawn portal.

seeing how i made your path, you'll run into the tower portal on the way there.


or you'll just end up completely missing it and walking past

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 7:09 pm 
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OK.

so.

i set up a base camp around the nether portal next to the hole that has about 20 double chests in it for storing the supplies that we dig up.


it also has 4 beds if you want to set your spawn there so you can rush back to your hole/ stuff if you get tactical creeper striked or something

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 7:30 pm 
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ALRIGHTY THEN

So I'm adding a few things to the work site, mostly a tree farm, a tool chest, and possibly another building for something, idk

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 22, 2012 8:02 pm 
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Let's talk about sex.
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Runes, you should be added. Sorry for the delay.

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