Syobon wrote:
I understand them wanting to appeal to the mainstream audience, but it would be nice if we could get some games specifically targeted at the core once in a while. Plus, I believe it's possible to make a game appealing to a mainstream audience without making it as shallow as a puddle of water. Furthermore, and I've already expanded upon this in the debate thread, I'm sick of people complaining that hardcore gamers should just deal with it because we're a minority. We are paying customers and we have a right to be heard. If you have a counter-argument to any of the points we bring up, by all means share it, but don't resort to ad populum arguments.
And this is the thing that I don't understand about the "core audience". Why is it that when the core audience is brought into a conversation they're treated as an entity that all share the same opinion? They all want X game because it's a core game. They all want Y feature because it appeals to them all. The mainstream get bunched up too (though that's mainly to set up a target), but at least with the core audience, the individuals seem to be speaking for the whole group, which often results in a "anyone who disagrees with me isn't a core gamer".
And, as you said, you're a paying customer. You're heard with your cheddar. This means the popular opinion on the matter wins. You're complaining that you're a minority but at the same time you expect the company to listen or else you won't purchase.
So here's the thing, you can't be heard with your purchase because your "vote" is outdone by others who are pop flyin' with the product, and you don't want to deal with the fact that you're a minority. You're not being heard because you're not saying anything to them directly. Unless you happen to have some "gaming representative" speaking your opinions to the company, you technically are "dealing with it". What do you do? You try going direct to the company. Send letters, e-mails, tweets, whatever telling them what you find wrong. People bitch about the fact that fans got butthurt and had a massive campaign against EA for the ME3 ending, but at least they got the point across that they were upset, despite the fact that they originally bought the game.
However, how many people are actually doing this? Actually making sure they are heard rather than just complaining about it on forums, MSN, Skype, etc. (which is fine for regular venting, but shit for trying to actively change anything)? That's part of the problem. You can't reasonably expect a company to figure out what they're doing wrong when they have the sales reassuring them and the fans aren't coming to them to complain.
Le Great Handsome Oppressor wrote:
They should just focus on making good games.
Which is something subjective.
But honestly, here's the thing I want to ask. Most of you guys have played Super Mario World before. You've fought Reznor and know what to do. When you got to them in this game, were you going to be confused as to what to do and try out every option you could to defeat them? Do the blocks insult YOUR intelligence just because other people might need them because this is their first Mario game/they're used to stomping enemies instead of flipping them from below (which does seem to be becoming a less used strategy to get rid of enemies in recent games)? Would it actually make the game any less fun just because they're there for the new people?
In this case, they put something in there to help the mainstream gamers, but it hasn't done anything to make the game inherently easier for the hardcore gamers. It's able to appeal to both markets.