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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 4:55 pm 
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Odds wrote:
The thing with survival is that PvP has to be enabled. A few friends and I tried it and we weren't able to damage mobs, but they could hurt us. I don't know if that's changed, though.


I... didn't know this, that's quite a disappointment. Guess I would just have to plan better, on the condition that we decide to switch to real Survival.

Ame no Akai wrote:
mountains of people whining to have their old map back.


If people were complaining, I had no part of it. (Not that I remember at least.)
Personally I don't care if a map completely erases itself at this point, I stopped caring after I accidentally deleted my original (and favorite) save.

Also, I was under the assumption mobs were fixed and weren't as buggy as they used to be, but that seems wrong now.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 5:26 pm 
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Komodoensis wrote:
words



I support this idea fully. No mobs just makes it feel boring. I like the thrill of having zombies raid the cities every night, and having to fight off monsters and creepers. without it there's just nothing really to it. it's like playing alpha only you cant fly.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 5:56 pm 
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The only way id want to make a SMP map is if we used proletariats to make it more fun, Like the portalgun mod, or Necrocraft.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 6:49 pm 
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May I suggest making one server with mobs/proletariats, and the other without? I'm not sure if someone would be able to host another server, but that could work.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 7:12 pm 
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Komo had survival on his server, and it worked just fine. :/


yay orgy box

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 8:18 pm 
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Unrelated: Although I said I have a sever, I'm not giving out my server info unless I talk to you on a regular basis and know that you are a responsible person. Please do not ask me for server information if I've never held a conversation with you. Thanks.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Fri Mar 18, 2011 9:04 am 
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[Citation Needed] wrote:
Komo had survival on his server, and it worked just fine. :/


yay orgy box

The only problem was the shitty internet I had. Other than that it was awesome.

The orgy box was the best box.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Fri Mar 18, 2011 12:09 pm 
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Aw man, I wanted to finish my maze though :c. And I don't find our current world boring. The only reason most projects right now require spawned materials is because AZland is a funded project; if you build your own stuff like houses, you're using your own materials.

Plus what Ame said. Fighting mobs on multiplayer ends up horribly.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Fri Mar 18, 2011 6:19 pm 
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I am for this idea, because then the Sexy Party House(s) will have a purpose.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Fri Mar 18, 2011 9:04 pm 
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Well I can at least stop trying all the time now.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Fri Mar 18, 2011 10:05 pm 
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Ame no Akai wrote:
I'm still confused as to why this is a good idea now, when we had the exact same thing earlier and nobody liked it.

Also. Server will most likely be up by Monday. No promises, but yeah.

Well, I think I know. It was earlier, we were still attachted to the old world. The SMP world was kinda sprung onto us, and we didn't have to plan and prepare. Now we're done with the old world (for the most part) and we want to have a challange. At least, this is just what I think.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Sat Mar 19, 2011 10:26 am 
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A SMP server only works well provided you have:
A. Absolute trust with every single person on the server
B. No one going around killing creepers around other buildings (No offense Zang)
and C. Anti-Greifing measures

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Sat Mar 19, 2011 10:38 am 
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Or D: to actually trust the people you let on, knowing that they shouldn't be stupid and ruin shit. If not, we can just purge anyone who is stupid and doesn't follow the rules.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Sat Mar 19, 2011 7:40 pm 
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Kalekemo wrote:
(No offense Zang)


he came after me that time i swears

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Sat Mar 19, 2011 7:51 pm 
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Zang wrote:
Kalekemo wrote:
(No offense Zang)


he came after me that time i swears

lol, I'm not angry about that particular instance at all, no need to worry. And it isn't just you, I've done my fair share of creeper hunting as well

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