Gryewolf wrote:
Didn't r/s/e add that fucking amazing battle island? It also had like, ten islands with legendary pokemon on it. It introduced double battles too which are a huge thing now.
Saying it didn't add much about just about any pokemon game is usually wrong.
Battle Tower was in Crystal, though Battle Frontier was unique to Emerald (and pretty much the main selling point).
The islands you're talking about are probably the Sevii Islands which were only in FR/LG, but RSE did have the Southern Island if you had an e-reader and the Eon Ticket, and in Emerald you could go to Birth Island and Navel Island which were technically a part of the Sevii Islands and Faraway Island which had Mew, but those really weren't series changing areas besides maybe inspiring having locations where event only Pokemon appear.
And not really to refute your point about double battles, but actually the reason they came about was because you could have 4 player matches in Pokemon Stadium where 2 players teamed up on either side. However, each side only sent out one Pokemon at a time, and only it's trainer could make it attack, meaning you shifted players everytime a Pokemon got knocked out. With the GBA allowing up to 4 players to connect, they got inspired to add in something that would allow all of them to fight at the same time, and double battles came about.
They actually thought double battles would be too complicated for most players, even young ones, so most of the double battles in R/S are really basic, even with Tate and Liza. However, they ended up being popular, and so Colo was built to mostly support double battles, even using them solely in the Story Mode. Even now, all official tournaments are Doubles in VCG, because it helps keep players from setting up a single unstoppable Pokemon and wiping a whole team.
The main things the Gen 3 games brought was a more stable coding that didn't have to be retrofitted for the older games, revamped IVs and stat distributions, changing the berry system and adding a lot more variety to it, and adding new features besides battling and trading for players to do when they met up, and also giving players more distractions besides the slot machine (which will no longer be in the game, though we might see Voltorb Flip again)
The only Gen that really deserves the title of not adding much to the franchise is Gen 4. Besides the special/physical split and bringing back features from Gen 2 that were axed, it didn't really do much of anything unique in the grand scheme of things (The underground was fun as hell though). It didn't even utilize touch screen controls until HG/SS came about.
Operation Awesome wrote:
I just have MAGNIFICENT TASTE
*gags*
I guess it could be worse.
You could have liked DP the most.
2/5 master race