Sir Real wrote:
Except I feel that it has lost what games have done beginning with A Link to the Past, hence my rant about what Spirit Tracks did right and A Link Between Worlds did wrong.
Spirit Tracks did some good things, especially for developing Zelda and giving a bit of closure to the Adult Link timeline, but the dungeons still horribly suffered from the typical linear nature and focus on finding the dungeon's item, then spend the rest of the time getting used to the item before largely abandoning it. The Tower of Spirits, which should have been the place to allow you to use all of your items effectively largely was used for phantom puzzles and focused more on typical items like the bow than the likes of the whip and other items. Even ALttP didn't do this, letting you largely tackle the dungeons as you pleased, and giving you items that often didn't affect how you handled the dungeon. Hell, a lot of the items weren't even in the dungeons, with the Ice Rod being available in the corner of Hyrule. This is something they broke away from a bit with LBW. You can use the item expected of you in the dungeon by itself, but often the puzzles can be solved easier by using other items (instead of lobbing bombs at an opponent, why not hit them with arrows?).
To get back to form with the original games, some things had to be shed off, but my argument is that the game shed off things that have been unnecessary for a game structured to be like ALttP.
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If by "with a light hand" you mean virtually nonexistent. And that wouldn't be so bad if it weren't for the fact that there is nothing particularly good about the writing. Like I've said before, not all Zelda games have good stories, but the writing in at least one area should be at least halfway competent, or it should at least give us something we haven't seen before.
The plot was there, it was just boiled down. There was probably even more plot impact than there was in ALttP. You actually got the meet the sages whereas the only meeting you had with the maidens was talking to them when you saved them. Other characters were fleshed out, especially Yuga, and the backstory was given clearly rather than left to be discussed either in the optional opening sequence, or when you beat the game and had the Triforce espouse everything to you.
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Yeah, it's not like they put Ganon in this one or anything. And they DEFINITELY didn't say anything about him that would essentially retcon multiple games, like that he'd been sealed away since A Link to the Past. And before anyone says that they didn't say that:
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A hero of legend arose from humble beginnings, awoken to his purpose by a princess of Hyrule.
With the Master Sword, the blade of evil's bane, he sought the descendants of the Seven Sages.
Together they defeated the Demon King Ganon - and sealed him away in darkness.
Now you're just being contrary. My issue with how Ganondorf was in the game had to do with how poorly implemented he was. If it was anywhere closer to WW, it would have been much better. Hell, I'd have preferred a OoT Ganondorf, considering at that point he had won everything.
But TP Ganondorf had to fight to win, and even his Ganon form was a disappointing wolf Link fight, and wasn't even the final battle. Plus the shoehorned in horseback riding part where you ran around in circles and the disappointing swordfight, it just felt entirely out of place and forced, wheras Zant's fight was magnificent and reminiscent of past Zelda games where the final boss was a culmination of all of your experiences.
Besides which, they explained that easily. After using the Triforce to restore Hyrule and the Sacred Realm in ALttP, the Triforce split apart like it did in OoT (probably after sending Link to save Holodrum/Labrynna), and the Triforce of Power went back to Ganon, which restored him and gave him his immortality that he's had throughout the whole series, regardless of whether he's sealed or killed. The same thing canonically happened between ALttP and LoZ, considering the Triforce of Power chose Ganon and he went after the Triforce of Wisdom from Zelda.
Also, before you say retcon again, in the credits for ALttP, the Triforce is shown flying apart at the end. Considering the game was a prequel to LoZ (a fact even acknowledged by Nintendo Power and (IIRC) Famitsu back in the 90's), in which the Triforce was already known to have broken apart, this could have been their hint at that occurring.
In any case, if it's impossible for the Triforce to return to Ganon to keep him alive (and probably trapped in the Sacred Realm since that's where he was destroyed), then it's also impossible for the Triforce to have brought back Ganon for LoZ, which we know is the reason he has the Triforce of Power to begin with.