Guyperson wrote:
Kamak, I'd stick with Zoroark.
But I'm not Terra.
vealin99 wrote:
so how exactly does the guy who tells you about perfect ivs work?
and how good is pokemon with above average stats?
Okay, so when he evaluates the Pokemon, his first statement will be one of the following based on the total IV count (add up all of the IV's (which can range from 0-31) and you'll get a total that ranges from 0 to 186):
Decent (0 to 90 Total IVs)
Above Average (91 to 120 Total IVs)
Relatively Superior (121 to 150 Total IVs)
Outstanding (151 to 186 Total I's)
This means your Pokemon with "above average" IVs have an average of about 15-20 IVs per stat (though they'll likely vary with higher than average stats and lower than average stats).
This leads to the next statements. The judge will tell you what stat (or stats, in the event of a tie) is/are the highest, in the typical stat order (HP, Attack, Defense, Special Attack, Special Defense, and Speed).
So if you have a Pokemon whose highest IVs are 30 in Speed, HP, and Attack, he'll say "I'd say it's best stat is HP. Its Attack is also good. It's Speed is also good."
At this point, he'll qualify how good those IVs he listed are:
Rather Decent (0 to 15 IV)
Very Good (16 to 25 IV)
Fantastic (26 to 30 IV)
Can't Be Better (31 IV)
So for this theoretical Pokemon, he'd say their IV's are "fantastic".
He'll also let you know (In X and Y at least) if you have any IV's that are 0. If the theoretical Pokemon had 0 Special Attack IVs, he'd say something like "but that Special Attack is Dismal" or "It's going nowhere with that Special Attack".
So that's all well and good, but what can we figure out further from these words? (beware, math below):
Since you don't know the exact numbers for anything but Special Attack (Fantastic is a range, so even though we know the 3 stats are 30's in the meta, we don't know them according to the game.
So, let's plug in the ranges:
Total IVs = HP IVs + Attack IVs + Defense IVs + Special Attack IVs + Special Defense IVs + Speed IVs
(91-120) = (26-30) + (26-30) + (A) + (0) + (B) + (26-30)
assuming they're all the lowest they could be, the 3 highest stats would take 78 out of 91, leaving 13 left to be used by the others meaning the defenses would be 6 or 7.
However, let's assume we know the total IVs are 92 and we plug in the 30s we know for the 3 stats. We would get:
92 = 30 + 30 + A + 0 + B + 30
Subtract the numbers out, and you get:
2 = A + B
Since neither of the defenses could equal 0 (or the checker would have told you so), both defenses must have 1 IV.
This additional math can get you into the ballpark of what to expect your Pokemon to have for IVs, but if you absolutely have to be sure, try using an IV calculator online (when they update for new stat buffs on Pokemon, reworked Hidden Power, and general new game stuff).
Mostly the IV checker guy is there to tell you about the perfect/best IVs and let you know how the rest of the IVs stand generally in relation with the total IV statement. If you want anything specific, you'll have to use other tools.
Mete wrote:
I finally finished Pokemon Origins. The Pokemon Tower part and Viridian City fight were my favorite moments.
I did NOT see that mega evolution coming until right before it happened though, I didn't expect them to promote something from the new gen. I would rather them have kept the series... pure, if you will.
Now to check if they released a soundtrack of the episodes.
"Canon" aside (on both the "Mega Stones were not in Gen 1 and Mega Stones are canonically Kalos exclusive (for now)), it was a nice segue into the new games, especially since they were using FireRed and LeafGreen designs anyways, and Mega Evolution is about taking the bond you share with the Pokemon and furthering its power because of it. Most people who played the first games were very closely connected to their starter and would have fucking loved their Pokemon to do something like this and persevere in a difficult fight. I mean, you even get the moment where Giovanni reflects on how he felt as a kid with his own starter. This was a fantastic way to end the special without just having Charizard get back up and beat up Mewtwo for typical anime logic reasons.
The fact that it fit so well into the narrative, with Fuji (pretty much THE nicest and wisest guy in the Pokemon series) recognizing Red's ability halfway through and Red achieving it at the end shows how open Pokemon is to these new features. I mean, the Gen 3 remakes already brought in everything from Gen 2 and R/S without changing the games too much (except righting balance), and I think this achieves the same thing. It stays true to the source material, while expanding it with what's current.