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 Post subject: Re: The Pokemon thread
PostPosted: Sun Nov 03, 2013 11:55 pm 
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Spoiler warning.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 12:41 am 
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Guyperson wrote:
Kamak, I'd stick with Zoroark.

But I'm not Terra.

vealin99 wrote:
so how exactly does the guy who tells you about perfect ivs work?
and how good is pokemon with above average stats?


Okay, so when he evaluates the Pokemon, his first statement will be one of the following based on the total IV count (add up all of the IV's (which can range from 0-31) and you'll get a total that ranges from 0 to 186):

Decent (0 to 90 Total IVs)
Above Average (91 to 120 Total IVs)
Relatively Superior (121 to 150 Total IVs)
Outstanding (151 to 186 Total I's)

This means your Pokemon with "above average" IVs have an average of about 15-20 IVs per stat (though they'll likely vary with higher than average stats and lower than average stats).

This leads to the next statements. The judge will tell you what stat (or stats, in the event of a tie) is/are the highest, in the typical stat order (HP, Attack, Defense, Special Attack, Special Defense, and Speed).

So if you have a Pokemon whose highest IVs are 30 in Speed, HP, and Attack, he'll say "I'd say it's best stat is HP. Its Attack is also good. It's Speed is also good."

At this point, he'll qualify how good those IVs he listed are:

Rather Decent (0 to 15 IV)
Very Good (16 to 25 IV)
Fantastic (26 to 30 IV)
Can't Be Better (31 IV)

So for this theoretical Pokemon, he'd say their IV's are "fantastic".

He'll also let you know (In X and Y at least) if you have any IV's that are 0. If the theoretical Pokemon had 0 Special Attack IVs, he'd say something like "but that Special Attack is Dismal" or "It's going nowhere with that Special Attack".

So that's all well and good, but what can we figure out further from these words? (beware, math below):

Since you don't know the exact numbers for anything but Special Attack (Fantastic is a range, so even though we know the 3 stats are 30's in the meta, we don't know them according to the game.

So, let's plug in the ranges:

Total IVs = HP IVs + Attack IVs + Defense IVs + Special Attack IVs + Special Defense IVs + Speed IVs

(91-120) = (26-30) + (26-30) + (A) + (0) + (B) + (26-30)

assuming they're all the lowest they could be, the 3 highest stats would take 78 out of 91, leaving 13 left to be used by the others meaning the defenses would be 6 or 7.

However, let's assume we know the total IVs are 92 and we plug in the 30s we know for the 3 stats. We would get:

92 = 30 + 30 + A + 0 + B + 30

Subtract the numbers out, and you get:

2 = A + B

Since neither of the defenses could equal 0 (or the checker would have told you so), both defenses must have 1 IV.

This additional math can get you into the ballpark of what to expect your Pokemon to have for IVs, but if you absolutely have to be sure, try using an IV calculator online (when they update for new stat buffs on Pokemon, reworked Hidden Power, and general new game stuff).

Mostly the IV checker guy is there to tell you about the perfect/best IVs and let you know how the rest of the IVs stand generally in relation with the total IV statement. If you want anything specific, you'll have to use other tools.

Mete wrote:
I finally finished Pokemon Origins. The Pokemon Tower part and Viridian City fight were my favorite moments.

I did NOT see that mega evolution coming until right before it happened though, I didn't expect them to promote something from the new gen. I would rather them have kept the series... pure, if you will.

Now to check if they released a soundtrack of the episodes.


"Canon" aside (on both the "Mega Stones were not in Gen 1 and Mega Stones are canonically Kalos exclusive (for now)), it was a nice segue into the new games, especially since they were using FireRed and LeafGreen designs anyways, and Mega Evolution is about taking the bond you share with the Pokemon and furthering its power because of it. Most people who played the first games were very closely connected to their starter and would have fucking loved their Pokemon to do something like this and persevere in a difficult fight. I mean, you even get the moment where Giovanni reflects on how he felt as a kid with his own starter. This was a fantastic way to end the special without just having Charizard get back up and beat up Mewtwo for typical anime logic reasons.

The fact that it fit so well into the narrative, with Fuji (pretty much THE nicest and wisest guy in the Pokemon series) recognizing Red's ability halfway through and Red achieving it at the end shows how open Pokemon is to these new features. I mean, the Gen 3 remakes already brought in everything from Gen 2 and R/S without changing the games too much (except righting balance), and I think this achieves the same thing. It stays true to the source material, while expanding it with what's current.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:14 am 
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I used to play on simulators, like Showdown. But, after playing online battles for a while, I have come to a conclusion.
"Wow, Smogon sucks." -Guyperson, 2013 A.D.

Yes, I know, a revelation. But I would like to go deeper into why this is so.
First, no sleep clause. A self enforced rule by smogon that has kept butterfree in NU, and will likely shove vivillion out of OU. But without this clause, this rule that simulators that go by smogon enforce, I have wrecked teams with vivillion. Yes there are weaknesses to this plot of mine, yet so few have followed through with it, almost as if they never heard of priority moves after breaking my sash, or having a pokemon with a lum berry, or using a grass type or putting sap sipper on a Goodra. Indeed, I barely managed to kill a tyranitar because of a 3 turn sleep and his sandstorm from earlier ending on the final turn. I can't tell you how great it feels to sweep with a butterfly.
Second, another clause, evasion clause. This time used against me by minimizing chanseys. Yes, plural, Japanese players love their luck strats. And might I say, it really made me regret not bringing my Aegislash that fight. And it was FUN, because I had a ditto and we kept swapping out to end/start toxic and a misprediction on my part led to my loss after my vivillion got tox'd. In fact, minimize didn't help it at all that fight because of the switching.
That official matches also have a pokemon limit depending on the battle type (3 for singles) also puts a level of strategy into the game. Do I bring Aegislash in hopes he brings chansey, or ditto in case of that mega or a stat upper, or gardevoir in case well no there hasn't been a single time I've wanted to use her over someone else I should really switch her out for something else. Honestly, knowing that you can't have a pokemon for everything, or that your opponent can have everything, makes it so much better. 6v6 is still good, but I mean, c'mon.
In fact the only thing that could draw me to simulators again is if they have an inverse battle mode, with the ability to turn off smogon rules.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:23 am 
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Sleep Clause, if it's what I think it is, is actually an official rule, mainly to keep you from automatically shutting down both Pokemon on the opponent's side, since Sleep (unlike paralysis) shuts down the Pokemon until wake up (and not randomly), and (unlike freeze) has moves that guarantee sleep.

It happened in Gen 4 partly due to Darkrai and partly due to Spore users being really annoying in double battles and getting a few more outs (like Focus Sash) in Gen 4 to make up for their weaknesses.

I do agree with the 3v3, though I tend to hate it in battle facilities in the game because there will always be some bastard (especially in the PWT) that runs monotype, and even if you have the counter to them, you're unlikely to last through three of that type. Online's a bit easier (it seems) to counter monotype, though it can still be ridiculously annoying.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:38 am 
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There is no sleep clause in online gen 6
And I pray there never will be
Blooderfly (I should rename it that) will not be stopped.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 3:10 am 
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I whole-heartedly support sleep clause. Putting all of your opponents' pokemon to sleep is a cheap tactic.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 8:28 am 
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Just did 18 wonder trades and only 4 of them weren't complete garbage. Got a JPN 31/31/?/?/31/31 Adamant Gale Wings Fletchling (already trained a Gale Wings Talonflame unfortunately), max Atk/Def IV Adamant Honedge (same as before but not so unfortunate), Toxic Boost (DW) Zangoose and a JPN 31/?/31/?/31/31 Impish Super-sized Gourgeist. The Gourgeist will definitely be useful at some point.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 12:32 pm 
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Sleep clause can go either way

Using evasion boosting moves should result in an automatic ban, forever

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 1:39 pm 
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I'm not a pokemon pvper but isn't that the point of moves like aerial ace and lock on?

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 1:43 pm 
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Yeah, but people are arguing that they're too weak to be viable and nearly every pokemon can learn evasion raising moves so you'd have to have multiple of them attacks to not be not very effective against someone.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 1:46 pm 
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argh, the TM lady in Coumarine keeps giving me all the ones that aren't acrobatics

I need acrobatics for my Hawlucha set up man

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:01 pm 
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does anyone from outside the americas/canada have a hidden ability floatzel/buizel

i want to breed a shiny froakie with protean so matsuda method seems to be key

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:04 pm 
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Hell with you people, Acrobatics should be an illegal move.

That shiznit was NAYSTEH.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:17 pm 
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Acrobatics is something you can deal with.

Also yeah, Evasion raising moves are awful.

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 Post subject: Re: The Pokemon thread
PostPosted: Mon Nov 04, 2013 2:26 pm 
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creakyAccordion wrote:
argh, the TM lady in Coumarine keeps giving me all the ones that aren't acrobatics

I need acrobatics for my Hawlucha set up man

she gave it to me first try :)

where to cop flying gem tho

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