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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Mon Mar 14, 2011 5:29 pm 
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Location: satans buttcrack
Same here :(

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Mon Mar 14, 2011 6:14 pm 
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Joined: Sat Jun 27, 2009 10:59 am
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Location: Charicific Valley Natural Reserve
Accursed refusal to connect

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Tue Mar 15, 2011 7:56 am 
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Joined: Wed Jul 29, 2009 5:50 pm
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Location: Noffletown
So... what all did I miss?

AZ was running super slow for me the last forever, and I couldn't read any pages.

Also I was on wow playing my hunter.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Tue Mar 15, 2011 7:59 am 
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Location: The number you have dialed is no longer in service
Unbalanced wrote:
Connection refused: connect


Connection refused: connect




Connection refused: connect

and that's how Ka-Doom became a upstanding member of society

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Tue Mar 15, 2011 3:40 pm 
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Joined: Wed Apr 08, 2009 10:54 am
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Location: Minnesota, USA
Any news on the server?

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Wed Mar 16, 2011 2:24 pm 
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Location: DEMOCRACY
Kierou wrote:
Do my giant dirt towers used for landmarks bother anyone? I have a horrible minecraft sense of direction, and they help me tremendously.



Actually they bother us all immensely, no offense

Before I became a mod I was getting paid to destroy them

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Wed Mar 16, 2011 10:16 pm 
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Any news at all Ame?

Even news that there is no news?

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 11:16 am 
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Okay, at least we know there's some sort of known reason for it.

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 1:49 pm 
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Location: Gentlemen.
Ame, I also think we should try a new map after this, preferably FULL ON SURVIVAL. Because the world we have now has gotten stale, with everyone just asking to get shit tons of spawned in items. So I'm saying we should like, save the world we have now, and just start with a clean slate and play actual multiplayer rather than "I NEED 5000 MEGATONS OF GLAAAAASSS."

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 1:54 pm 
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My server is like that, 'cept you have to have Hamachi to connect to it.


Also I'm a dick and set up about 20 note blocks in the spawn point.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 2:16 pm 
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Komodoensis wrote:
Ame, I also think we should try a new map after this, preferably FULL ON SURVIVAL. Because the world we have now has gotten stale, with everyone just asking to get shit tons of spawned in items. So I'm saying we should like, save the world we have now, and just start with a clean slate and play actual multiplayer rather than "I NEED 5000 MEGATONS OF GLAAAAASSS."

I support this completely.

It would be cool to have a fort where we ACTUALLY fight off creepers and stuff at night


Edit: Odds? Would it be possible to get the info to connect to your server or are you just using it privately?

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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 2:48 pm 
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Sent you the info and what you need in a PM.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 4:34 pm 
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Joined: Sun Sep 19, 2010 9:43 pm
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Location: Scarlet Monastery
I get distracted by Rift for a while and the server goes kaput? Well that's a bit of downer, but I can wait until it gets fixed up.

Also, I support the idea of restarting as a true survival when it goes back up, but possibly without PvP damage, perhaps? As I've heard, all that did was start an ambush war last time it was tried.
I could also use the restart as an excuse to stop building that maze thing, or whatever it is I was doing. As well as it was kinda boring after I ended up with a ridiculous amount of dust per day in the Classy Bank, with nothing to use it on.

I would ask to join you odds, but I fear I did not gather nearly enough sand / wouldn't be on much due to Rift. That and nobody knows who I am.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 4:36 pm 
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The thing with survival is that PvP has to be enabled. A few friends and I tried it and we weren't able to damage mobs, but they could hurt us. I don't know if that's changed, though.


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 Post subject: Re: AZCraft, or How I Learned To Love The Mines
PostPosted: Thu Mar 17, 2011 4:51 pm 
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Location: Gentlemen.
Bluh Bluh Bluh. There is no challenge anymore. It makes the server almost pointless. We have milked every last attempt at doing something, we have deserted cities everywhere, we have mined out all the recourses of out caves, I don't even like going on because all i do is "/give so-and-so 43 57 billion." It has grown dry now. Besides, I could care less if creepers began blowing up. I want adventure, I want a reason to go "Oh shit its night time fuck find somewhere safe." to "Oh its night, now I can't see what insane contraption I am doing." Yes we had many cool things on there, but that sucks. Half to 2/3rds of our shit there is hacked in. Besides, I never keep a map going after some time, I get bored quickly. "Oh cool, I've made a mansion out of stone and it looks like a castle. Lets start a new world." With SMP, we can actually accomplish shit. It almost feels like creative mode without the challenge.

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