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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 6:15 am 
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I'm more referring to this:

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Every screenshot or video that's worked with the trees makes the shadows just as thick as if the sun were shining on a house. When link runs into the shadow, it becomes completely dark, and the shift from light to dark, especially when you're running under the leaves of a tree rather than the trunk is pretty jarring, and it feels too unreal in the setting for me, especially when WW's shadows were always a lot softer to focus more on the "light" side of the spectrum, not the sharp contrast of light and shadow. On most other things, it's generally acceptable, but the lack of a kind of gradient or a thinner shadow on certain objects like this really comes across weirdly to me.

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 6:40 am 
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Hmm yes after looking up some screenshots of WW to fresh up my memory I can see what you're saying. It definitely doesn't help that the shadows look crummy in general though.


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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 7:02 am 
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Maybe they were going for the idea that things darken when Link is in shadow to mix your perspective with Link's.

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 8:14 am 
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So they want to bring out his character?

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 8:31 am 
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Omnithea wrote:
Maybe they were going for the idea that things darken when Link is in shadow to mix your perspective with Link's.


this is actually exactly what happens yeah

although the shadows are actually super crisp, but the whole game is so much more colorful and brighter that it works way better than the more subdued shadows in the original.

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 3:51 pm 
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Watching this is making me a bit more optimistic

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 4:03 pm 
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oh lordy, dat sped-up grappling hook

this is going to be way less annoying to play

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 5:39 pm 
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once again, the complaints about the bloom seem silly as it is bodaciously only the sky

there's none at all on anything else, in fact they only increased the sharpness of the cel shading look

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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 6:51 pm 
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Galaxy Man wrote:
wordNumber wrote:
And it was sorta a part of the game's ascetic
See I could understand this if it wasn't for the fact that it was not.
It's one of the last games chronologically. The world is tired and riddled with ruins from when it was still strong and full of life. Ancient peoples and magical artifacts are disappearing/being destroyed. The whole world is at its twilight. If I recall correctly, bloom is much more present during cutscenes that take place during twilight. Bloom is to be expected since the light rays have a different angle and light things differently, and it adds a nostalgic/romantic (as in romanticism) vibe. And it was done tastefully, only more lit surfaces bleed on darker ones, never the opposite (just as it should)
Galaxy Man wrote:
On the other side, WWHD has bloom to create a better looking ocean (and note, it's only the ocean and no other area has it)
Image
Green: where bloom is very noticeable in the sky
Red: where bloom is very noticeable on landscape
Are you seriously saying this is not ugly? This is not how realistic lighting works at all. Dark surfaces don't bleed on lighter ones. Things don't become blurry when they are afar. The sky does not emit light and certainly not enough to hide whole structures. Clouds don't glow either. This is just an awful, amateurish and self-indulgent attempt at making players think the game is more detailed than it actually is.
Also, it clashes horribly with the modeling style. WW uses cel-shading and cartoony proportions. It's not supposed to look realistic. You don't realistically render stuff designed to be unrealistic. WW's sky was full of fluffy clouds that meshed perfectly with everything else. The sky in WWHD is a very poor attempt at drawing a realistic sky. You don't use photos as a background for cartoons. How come water is still monochromatic and opaque no matter the angle if the game is supposed to look realistic? It's just a messy mixture of two mutually exclusive art styles and it's done with neither consequence nor taste.
Galaxy Man wrote:
because it gives a better feeling of depth to the sky and helps to blend the clouds and sky together which looks rather nice on the open sea
I don't get how smearing the clouds all over the sky makes it look deeper? If anything, it only makes it all look completely flat
Galaxy Man wrote:
there's none at all on anything else, in fact they only increased the sharpness of the cel shading look
Cel-shading uses solid colors and clear demarcations for shadows. Bloom destroys that by making everything blurry.


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 Post subject: Re: The Legend of Zelda
PostPosted: Thu Jun 13, 2013 8:58 pm 
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Obnosim wrote:
Galaxy Man wrote:
wordNumber wrote:
And it was sorta a part of the game's ascetic
See I could understand this if it wasn't for the fact that it was not.
It's one of the last games chronologically. The world is tired and riddled with ruins from when it was still strong and full of life. Ancient peoples and magical artifacts are disappearing/being destroyed. The whole world is at its twilight. If I recall correctly, bloom is much more present during cutscenes that take place during twilight. Bloom is to be expected since the light rays have a different angle and light things differently, and it adds a nostalgic/romantic (as in romanticism) vibe. And it was done tastefully, only more lit surfaces bleed on darker ones, never the opposite (just as it should)


You know what else was one of the last games chronologically, and contains all those story elements?
Wind Waker.
So if TP gets a free pass there because it's "artistic" (which nobody will ever convince me it is), why not WW?

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Green: where bloom is very noticeable in the sky
Red: where bloom is very noticeable on landscape
Are you seriously saying this is not ugly? This is not how realistic lighting works at all. Dark surfaces don't bleed on lighter ones. Things don't become blurry when they are afar. The sky does not emit light and certainly not enough to hide whole structures. Clouds don't glow either. This is just an awful, amateurish and self-indulgent attempt at making players think the game is more detailed than it actually is.


Who said it's supposed to be super realistic lighting and it's not a style choice?
If it was super realistic lighting, hey, it wouldn't be just the sky. All light sources would/could have the same effect. But they don't, because they only wanted the sky to have that effect. That's not trying to be realistic, that's trying to make something look nice.

Another thing to note is that yes, clouds and the sky do "emit" light, especially on the ocean. Light comes down from the sky already, but on the open ocean it would be be refracted back upwards, and then the light would bounce and scatter off the clouds. This logically can't really happen like that in a video game, so doing something like actually making the sky itself emit a little bit of light and then focusing the shadows to a more fixed point would make sense.

And yes, I do think it looks nice, or at least better than the original does. More of a painted look from a distance, kind of Skyward Sword reminiscent. I also think it hardly matters in the slightest, especially since it is confined to one source of light, and there's not bloom fucking everywhere.

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Also, it clashes horribly with the modeling style. WW uses cel-shading and cartoony proportions. It's not supposed to look realistic. You don't realistically render stuff designed to be unrealistic. WW's sky was full of fluffy clouds that meshed perfectly with everything else. The sky in WWHD is a very poor attempt at drawing a realistic sky. You don't use photos as a background for cartoons. How come water is still monochromatic and opaque no matter the angle if the game is supposed to look realistic? It's just a messy mixture of two mutually exclusive art styles and it's done with neither consequence nor taste.


Don't go at it expecting that it's there because "realism". It's not. It's so clearly not. The only reason I think that anyone thinks that is because that's how bloom used to be used and now it's the automatic response.

It's not supposed to be realistic. That's the answer to your whole paragraph there.

They're not two mutually exclusive art styles either. Ignoring the fact that "mutually exclusive art styles" doesn't make sense because art isn't like that, there's not suddenly a photo realistic character. There's not just a random completely realistic building jutting out of the side of an island. The sky isn't puffy clouds anymore but that's not a change between two styles at all. Once again, it's rather like Skyward Sword, which had basically the same kind of color and shading ideas as Wind Waker, but with more realistic proportions.

Now, the style of the game as compared to the original has been changed a bit but so has bodaciously every HD remake ever. It's part of the process. You can see what you did then, and apply what you've learned since. Unless it's just a straight bump up to 1080p, but that's not a remake, as much as a re-release.

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I don't get how smearing the clouds all over the sky makes it look deeper? If anything, it only makes it all look completely flat


It also blends the horizon into the ocean. Which actually really does make it harder to see how far out the ocean and sky go, and it's a rather nice thing to watch when it's in motion. I'm not kidding when I say pictures don't hardly do the game justice, it's just better when it's moving.

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Cel-shading uses solid colors and clear demarcations for shadows. Bloom destroys that by making everything blurry.


Well good thing it's not on everything, so it's not destroying much at all.

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 Post subject: Re: The Legend of Zelda
PostPosted: Fri Jun 14, 2013 5:26 am 
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I still don't understand how you think blurred edges look good, but opinions I guess.


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 Post subject: Re: The Legend of Zelda
PostPosted: Fri Jun 14, 2013 9:58 am 
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Normally I'm all for sharp graphics because otherwise it's blurry as shit

but because it's in HDMI HD it looks goddamn beautiful

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 Post subject: Re: The Legend of Zelda
PostPosted: Fri Jun 14, 2013 10:07 am 
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TerraChimaera wrote:
HDMI HD

High Definition Multimedia Interface High Definition
I hope you realise that sounds a little redundant.


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 Post subject: Re: The Legend of Zelda
PostPosted: Fri Jun 14, 2013 10:10 am 
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 Post subject: Re: The Legend of Zelda
PostPosted: Fri Jun 14, 2013 10:25 am 
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Syobon wrote:
TerraChimaera wrote:
HDMI HD

High Definition Multimedia Interface High Definition
I hope you realise that sounds a little redundant.


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